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Yanma #193: Yanma
Pokémon
#195: Quagsire Quagsire
Wooper
ウパー Upah
#194
194Wooper
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Ground
Species
Water Fish Pokémon
Abilities
Damp or Water Absorb Unaware
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#056
Hoenn
#339
Sinnoh
#117
Regional Browser numbers
Oblivia
R-151 N-126
Height
1'04"
Imperial
0.4 m
Metric
Weight
18.7 lbs.
Imperial
8.5 kg
Metric
Dex color
Blue
Catch rate
255 (33.3%)
Body style
Body07 File:BodyUnknown.png
Blue-Striped
Footprint
 F194   File:F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Field groups
21 cycles
(5355 minimum steps)
EV yield
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 52 Battle Exp.: 521*

Wooper (Japanese: ウパー Upah) is a dual-type Water/Ground Pokémon.

It evolves into Quagsire starting at level 20.

Biology

Physiology

Wooper is a mostly blue amphibious Pokémon that bears a resemblance to a real-life salamander known as an axolotl. Wooper stands upright on its small, round feet, and has a large, thick tail. Wooper also has purple-colored, branching gills coming out of the sides of its head, and what look like dark blue, curved gill-like markings on its torso. Wooper's head is large compared to its body, its mouth is wide and its eyes are small, round, and black in coloration.

Gender differences

Female Wooper have smaller gills on the sides of their heads.

Special abilities

The film covering Wooper's body when it walks on land is poisonous, and can cause a shooting pain if touched barehanded.

Behavior

Wooper tend to be dull-witted Pokémon, often oblivious to their surroundings. They also share this trait with their evolution Quagsire. Wooper lives in cold water most of the time, but it will on occasion leave the water to search for food when the temperature cools in the evening. While walking on land, it coats its body with a slimy, toxic film that keeps its skin from dehydrating and insulates itself against the cold. In the water, Wooper partially buries itself in the mud at the bottom to sleep.

Habitat

Watersedge

Water's-edge Pokémon

Wooper live in cold, clean water, but will occasionally travel over the land in evening in search of food.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
When it walks around on the ground, it coats its body with a slimy, poisonous film.
Generation II
Johto
This Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside.
???
No Pokédex data is available.



Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Common Route 32, Cliff Edge Gate, Ruins of Alph, Union Cave
Cliff CaveTemplate:Sup/tTemplate:Sup/t


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 45
45 - 106 85 - 207
Defense: 45
45 - 106 85 - 207
Sp.Atk: 25
27 - 84 49 - 163
Sp.Def: 25
27 - 84 49 - 163
Speed: 15
18 - 73 31 - 141
Total: 210   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
2/3 ★★
Stamina
4/4 ★★★★
Jump
2/3 ★★
Total
13/16 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:
  • If this Pokémon is given a Ring Target, the effectiveness of  Electric-type  moves is 2×.
  • If this Pokémon has Water Absorb, the effectiveness of  Water-type  moves is 0×.

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Water Gun Water Special 04040 100100% 25
00Start Tail Whip Normal Status 0000 100100% 30
055 Mud Sport Ground Status 0000 —% 15
099 Mud Shot Ground Special 05555 09595% 15
1515 Slam Normal Physical 08080 07575% 20
1919 Mud Bomb Ground Special 06565 08585% 10
2323 Amnesia Psychic Status 0000 —% 20
2929 Yawn Normal Status 0000 —% 10
3333 Earthquake Ground Physical 100100 100100% 10
3737 Rain Dance Water Status 0000 —% 5
4343 Mist Ice Status 0000 —% 30
4343 Haze Ice Status 0000 —% 30
4747 Muddy Water Water Special 09595 08585% 10
  • A level of "Start" indicates a move that will be known by a Wooper obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Wooper
  • Italic indicates a move that gets STAB only when used by an evolution of Wooper
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Poison Sprite TM34 Sludge Wave Poison Special 95 100% 10
Bag TM Poison Sprite TM36 Sludge Bomb Poison Special 90 100% 10
Bag TM Rock Sprite TM37 Sandstorm Rock Status —% 10
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Wooper
  • Italic indicates a move that gets STAB only when used by an evolution of Wooper
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
EkansArbok Acid Spray Poison Special 40 100% 20
OmanyteOmastarKabutoKabutopsDunsparcePiloswine
MamoswineCorsola
AncientPower Rock Special 60 100% 5
PoliwagPoliwhirlPoliwrathPolitoedLapras Body Slam Normal Physical 85 100% 15
SlowpokeSlowbroSlowking Curse Ghost Status —% 10
Nidoran♂NidorinoNidokingJolteonCombuskenBlaziken
DeerlingSawsbuck
Double Kick Fighting Physical 30 100% 30
SeelDewgong Encore Normal Status 100% 5
WooperQuagsireSwinubPiloswineMamoswine Mud Sport Ground Status —% 15
Corsola Recover Normal Status —% 10
EkansArbok Spit Up Normal Special 100% 10
EkansArbok Stockpile Normal Status —% 20
EkansArbok Swallow Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Wooper in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wooper in that game.
  • Bold indicates a move that gets STAB when used by Wooper
  • Italic indicates a move that gets STAB only when used by an evolution of Wooper
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Sleep Talk Normal Status —% 15
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Wooper can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wooper cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wooper
  • Italic indicates a move that gets STAB only when used by an evolution of Wooper
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

Wooper
Unevolved
Wooper
 Water  Ground 
Rare Candy
Level 20


Quagsire
First evolution
Quagsire
 Water  Ground 


Yanma #193: Yanma
Pokémon
#195: Quagsire Quagsire
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