FANDOM


119MS #119: Seaking
Pokémon
#121: Starmie 121MS
This article is about the species. For a specific instance of this species, see Staryu (disambiguation).
Staryu
ヒトデマン Hitodeman
#120
120Staryu
Art by Ken Sugimori from FireRed and LeafGreen
Type
Water Unknown
Species
Star Shape Pokémon
Abilities
Illuminate or Natural Cure Analytic
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Kanto
#120
Johto
#169
Hoenn
#143
Unova
#238
Regional Browser numbers
Fiore
R-112
Almia
R-094
Height
2'07"
Imperial
0.8 m
Metric
Weight
76.1 lbs.
Imperial
34.5 kg
Metric
Dex color
Brown
Catch rate
225 (29.4%)
Body style
Body05
Footprint
 F120 
Gender ratio
Genderless
Breeding
Water 3 group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
1
Base Exp.: 106 Battle Exp.: 1061*

Staryu (Japanese: ヒトデマン Hitodeman) is a Water-type Pokémon.

It evolves into Starmie when exposed to a Water Stone.

Biology

Physiology

Staryu’s body is mostly composed of a pliable, golden-brown star-shape, from which Staryu derives its title as the Star Shape Pokémon. Between its five appendages, at the very center of its body, an exterior organ called the core is held in place by a gold piece. The core resembles a red jewel and functions similarly to a madreporite. Lopped around its left leg is a golden ring that seems to hold the core in place. Staryu is hermaphroditic.

Gender differences

Staryu is a genderless species.

Special abilities

If a Staryu loses any of its appendages it can grow them back with ease provided the core is still intact. From its top point it can shoot water and bubbles to defend itself and use in battle. Staryu can adapt its skin in multiple ways including changing its color, hardening the surface of its body, even reducing its overall mass.

Its core can be used to reflect and refract light and energy. This grants it the power to use moves like Power Gem and Light Screen.

Behavior

The core of a Staryu acts as a heart for the Pokémon. It glows brightly when it is healthy and happy. When it is excited, scared or angered it will flash, increasing as the emotion intensifies. If a Staryu becomes weak, its core will grow faint and will also flash slowly when it is very sick or near death.

Staryu become most active at night. When the sun goes down the core will glow its brightest. Many will float from the seafloor to the surface and align themselves with stars of the night sky as their core flickers, displaying a connection with the celestial bodies of space.

Habitat

Sea

Sea Pokémon

Most Staryu can be found at the very bottom of the ocean on the seafloors. There are also many found in the waters of caves which are attracted by the dark, calm waters. There are times, however, when Staryu find themselves in rivers that lead into the ocean. Staryu will almost never be found during the day, when they are in the deepest parts of the ocean, but at night they freely move throughout the oceans' waters and even rest at the surface. They can be found throughout the waters of Kanto and Johto.

Diet

Like most Pokémon, Staryu's eating habits are unknown but it's very probable it filter feeds considering the Pokémon's lack of a mouth.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It appears in large numbers by seashores. At night, its central core flashes with a red light.
Generation II
Johto
Even if its body is torn, it can regenerate as long as the glowing central core remains intact.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Common Pallet Town, Cinnabar Island, Vermilion City (Fish)
Generation II
Johto
Rare [Route]]s 34 and 40, Cherrygrove City, Cianwood City, Union Cave, Olivine City (Super Rod)Template:Sup/t
Route 47 (Surfing)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 30
90 - 137 170 - 264
Attack: 45
45 - 106 85 - 207
Defense: 55
54 - 117 103 - 229
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 55
54 - 117 103 - 229
Speed: 85
81 - 150 157 - 295
Total: 340   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 70.


Pokéathlon stats

Speed
4/5 ★★★★
Power
1/3 ☆☆
Skill
3/3 ★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
13/17 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Tackle Normal Physical 05050 100}}100% 35
00Start 00Start Harden Normal Status 0000 —}}—% 30
066 066 Water Gun Water Special 04040 100}}100% 25
1010 1010 Rapid Spin Normal Physical 02020 100}}100% 40
1515 1212 Recover Normal Status 0000 —}}—% 10
1919 1515 Camouflage Normal Status 0000 —}}—% 20
2424 1818 Swift Normal Special 06060 —}}—% 20
2828 2222 BubbleBeam Water Special 06565 100}}100% 20
3333 2525 Minimize Normal Status 0000 —}}—% 20
3737 3030 Gyro Ball Steel Physical 0000 100}}100% 5
4242 3333 Light Screen Psychic Status 0000 —}}—% 30
N/AN/A 3636 Brine Water Special 06565 100}}100% 10
4646 4040 Reflect Type Normal Status 0000 —}}—% 15
5151 4343 Power Gem Rock Special 07070 100}}100% 20
5555 4848 Cosmic Power Psychic Status 0000 —}}—% 20
6060 5252 Hydro Pump Water Special 120120 080}}80% 5
  • A level of "Start" indicates a move that will be known by a Staryu obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Staryu
  • Italic indicates a move that gets STAB only when used by an evolution of Staryu
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Steel Sprite TM74 Gyro Ball Steel Physical 100% 5
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Steel Sprite TM91 Flash Cannon Steel Special 80 100% 10
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Staryu
  • Italic indicates a move that gets STAB only when used by an evolution of Staryu
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 

Template:Learnlist/breed3null

  • Moves marked with an asterisk (*) must be chain bred onto Staryu in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Staryu in that game.
  • Bold indicates a move that gets STAB when used by Staryu
  • Italic indicates a move that gets STAB only when used by an evolution of Staryu
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Staryu can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Staryu cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Staryu
  • Italic indicates a move that gets STAB only when used by an evolution of Staryu
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

120
Unevolved
Staryu
 Water 
Bag Water Stone Sprite
Water Stone


121
First evolution
Starmie
 Water  Psychic 

119MS #119: Seaking
Pokémon
#121: Starmie 121MS

Community content is available under CC-BY-SA unless otherwise noted.