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120MS #120: Staryu
Pokémon
#122: Mr. Mime 122MS
This article is about the species. For a specific instance of this species, see Starmie (disambiguation).
Starmie
スターミー Starmie
#121
121Starmie
Art by Ken Sugimori from FireRed and LeafGreen
Type
Water Psychic
Species
Mysterious Pokémon
Abilities
Illuminate or Natural Cure Analytic
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Kanto
#121
Johto
#170
Hoenn
#144
Unova
#239
Regional Browser numbers
Fiore
R-113
Almia
R-095
Height
3'07"
Imperial
1.1 m
Metric
Weight
176.4 lbs.
Imperial
80.0 kg
Metric
Dex color
Purple
Catch rate
60 (7.8%)
Body style
Body05
Footprint
 F121 
Gender ratio
Genderless
Breeding
Water 3 group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
2
Base Exp.: 207 Battle Exp.: 2071*

Starmie (Japanese: スターミー Starmie) is a dual-type Water/Psychic Pokémon.

It evolves from Staryu when exposed to a Water Stone.

Biology

Physiology

Starmie, like its pre-evolved form, resembles a sea star. Its main body is violet, but it retains the gold formation on its front. Starmie's red jewel core is larger than Staryu’s and has developed to resemble a cut precious stone. The major change that took place upon evolution to Starmie was the growing of a second star on its back. This second set of arms is semi-attached, being able to spin 360°.

Gender differences

Starmie is a genderless species.

Special abilities

Starmie's central core glows in seven different colors, but typically shows up as red. It can also emit electrical waves from the core that are powerful enough to reach the furthest parts of the universe. It spins the star on its back to propel itself through the water and sometimes to launch itself out of the water and fly through the air for short periods of time. It is through this behavior that Starmie uses attacks like Rapid Spin. Starmie still retains all of the abilities of Staryu including re-growing limbs and firing off energy attacks from its core.

Behavior

Much like Staryu, Starmie are nocturnal creatures and become active at nighttime. Despite this, captured Starmie have been known for surprising tenacity and enthusiasm during the daytime. It is unknown exactly why wild Starmie are mainly night dwellers, however, there has always been the conclusion that Starmie and Staryu are from an alien planet, implying that perhaps the night sky brings the species some sort of comfort in familiarity. This Pokémon has also been noted to “send electric waves into outer space”. These transmissions have also been referred to as “radio signals”. This is very possibly some type of communication between terrestrial Starmie and their alien relatives. The multi-color glowing of Starmie’s core is also believed to be a method of communication inside the species. Starmie’s core is most commonly seen as red in color, which may be a relaxed or dormant signal as according to the Starmie communication system. The core will go dark if Starmie is knocked unconscious, and will sometimes flicker, similarly to a light bulb.

Habitat

Sea

Sea Pokémon

Starmie are a rare sight in the wild, as they require a Water Stone to evolve from Staryu. Their nocturnal behavior also decreases the chances of one being sighted. If they are ever found in the wild, it is in the deepest parts of the ocean; wild Starmie typically share their habitat with many other Staryu.

Diet

Like most Pokémon, Starmie’s eating habits are unknown but it’s very probable it filter feeds considering the Pokémon’s lack of a mouth.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Its central core glows with the seven colors of the rainbow. Some people value the core as a gem.
Generation II
Johto
The center section of its body is called the core. It glows in a different color each time it is seen.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Evolve Staryu
Generation II
Johto
None Evolve Staryu

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 75
72 - 139 139 - 273
Defense: 85
81 - 150 157 - 295
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 85
81 - 150 157 - 295
Speed: 115
108 - 183 211 - 361
Total: 520   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 100.


Pokéathlon stats

Speed
4/5 ★★★★
Power
2/5 ★★☆☆☆
Skill
3/3 ★★★
Stamina
2/3 ★★
Jump
4/4 ★★★★
Total
15/20 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Water Gun Water Special 04040 100}}100% 25
00Start 00Start Rapid Spin Normal Physical 02020 100}}100% 40
00Start 00Start Recover Normal Status 0000 —}}—% 10
00Start 00Start Swift Normal Special 06060 —}}—% 20
2828 2222 Confuse Ray Ghost Status 0000 100}}100% 10
  • A level of "Start" indicates a move that will be known by a Starmie obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite TM03 Psyshock Psychic Special 80 100% 10
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Psychic Sprite TM19 Telekinesis Psychic Status —% 15
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Steel Sprite TM74 Gyro Ball Steel Physical 100% 5
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass Sprite TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Steel Sprite TM91 Flash Cannon Steel Special 80 100% 10
Bag TM Psychic Sprite TM92 Trick Room Psychic Status —% 5
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 

Template:Learnlist/breed3null

  • Moves marked with an asterisk (*) must be chain bred onto Starmie in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Starmie in that game.
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
  • A black abbreviation in a colored box indicates that Starmie can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Starmie cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
120MS Tackle Normal Physical 50 100% 35
120MS Harden Normal Status —% 30
120MS Camouflage Normal Status —% 20
120MS BubbleBeam Water Special 65 100% 20
120MS Minimize Normal Status —% 20
120MS Brine Water Special 65 100% 10
120MS Reflect Type Normal Status —% 15
120MS Power Gem Rock Special 70 100% 20
120MS Cosmic Power Psychic Status —% 20
120MS Hydro Pump Water Special 120 80% 5
120MS Icy Wind Ice Special 55 95% 15
120MS Recycle Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see moves from other generations

Evolution

120
Unevolved
Staryu
 Water 
Bag Water Stone Sprite
Water Stone


121
First evolution
Starmie
 Water  Psychic 

120MS #120: Staryu
Pokémon
#122: Mr. Mime 122MS

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