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233MS #233: Porygon2
Pokémon
#235: Smeargle 235MS
Stantler
オドシシ Odoshishi
#234
234Stantler
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Normal Unknown
Species
Big Horn Pokémon
Abilities
Intimidate or Frisk Sap Sipper
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#131
Hoenn
#369
Regional Browser numbers
Oblivia
R-033 N-191
Height
4'07"
Imperial
1.4 m
Metric
Weight
157.0 lbs.
Imperial
71.2 kg
Metric
Dex color
Brown
Catch rate
45 (5.9%)
Body style
Body08
Footprint
 F234 
Gender ratio
50% male, 50% female
Breeding
Field group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 165 Battle Exp.: 1651*

Stantler (Japanese: オドシシ Odoshishi) is a Normal-type Pokémon.

It is not known to evolve into or from any other Pokémon.

Biology

Physiology

Stantler are antlered Pokémon that are similar to real-life reindeer or caribou. These Pokémon are quadrupeds, with each leg ending in a black hoof. The pelt of a Stantler is a tan color with a cream-colored belly and a few cream-colored spots on the back. They have large, brown noses and a pair of pale cream-colored antlers, each with a black orb in the center. There is confusion whether the tail of a Stantler is cream or brown, since the artwork has differed this way between generations.

Gender differences

None.

Special abilities

Stantler can distort reality and create illusions with its antlers by subtly changing the flow of air around them. Staring into them creates an odd sensation, as if one is being sucked through them, and one may become so dizzy it makes them impossible to stand. Its strange antlers are very valuable artifacts that Pokémon hunters poach Stantler for. The species was nearly driven to extinction for this. The round balls found on the fallen antlers can be ground into a powder that aids in sleeping.

Behavior

It can be presumed that Stantler shed their horns at some point, as a Pokédex entry references its fallen antlers. If a baby Stantler is separated from its herd and frightened, it will instinctively produce an illusion of a big, stampeding herd to scare away the perceived threats.

Habitat

Forest

Forest Pokémon

Stantler live in herds in forests or mountainous terrain.

Diet

Stantler are herbivores.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Those who stare at its antlers will gradually lose control of their senses and be unable to stand.
Generation II
Johto
The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Uncommon Routes 36, 37

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 73
133 - 180 256 - 350
Attack: 95
90 - 161 175 - 317
Defense: 62
60 - 125 116 - 245
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 65
63 - 128 121 - 251
Speed: 85
81 - 150 157 - 295
Total: 465   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/3 ★★★
Power
4/4 ★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
3/3 ★★★
Total
16/17 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
033 Leer Normal Status 0000 100100% 30
077 Astonish Ghost Physical 03030 100100% 15
1010 Hypnosis Psychic Status 0000 06060% 20
1313 Stomp Normal Physical 06565 100100% 20
1616 Sand-Attack Ground Status 0000 100100% 15
2121 Take Down Normal Physical 09090 08585% 20
2323 Confuse Ray Ghost Status 0000 100100% 10
2727 Calm Mind Psychic Status 0000 —% 20
3333 Role Play Psychic Status 0000 —% 10
3838 Zen Headbutt Psychic Physical 08080 09090% 15
4343 Jump Kick Fighting Physical 100100 09595% 10
4949 Imprison Psychic Status 0000 —% 10
5353 Captivate Normal Status 0000 100100% 20
5555 Me First Normal Status 0000 —% 20
  • A level of "Start" indicates a move that will be known by a Stantler obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic Sprite TM04 Calm Mind Psychic Status —% 20
Bag TM Normal Sprite TM05 Roar Normal Status 100% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Grass Sprite TM22 SolarBeam Grass Special 120 100% 10
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Grass Sprite TM53 Energy Ball Grass Special 80 100% 10
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Normal Sprite TM67 Retaliate Normal Physical 70 100% 5
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Normal Sprite TM83 Work Up Normal Status —% 30
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Psychic Sprite TM92 Trick Room Psychic Status —% 5
Bag TM Electric Sprite TM93 Wild Charge Electric Physical 90 100% 15
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
019MS020MS023MS024MS052MS053MS
058MS059MS133MS134MS135MS136MS
196MS197MS470MS471MS209MS210MS
228MS
Bite Dark Physical 60 100% 25
054MS055MS Disable Normal Status 100% 20
032MS033MS034MS Double Kick Fighting Physical 30 100% 30
037MS038MS Extrasensory Psychic Special 80 100% 30
034MS078MS111MS112MS464MS Megahorn Bug Physical 120 85% 10
161MS162MS234MS Me First Normal Status 100% 20
194MS195MS220MS221MS473MS} Mud Sport Ground Status —% 15
057MS128MS206MS209MS210MS Rage Normal Physical 20 100% 20
206MS Spite Ghost Status 100% 10

{{learnlist/breed5|034MS056MS057MS128MS216MS217MS

054MS055MS128MS203MS234MS241MS Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Stantler in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Stantler in that game.
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Stantler can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Stantler cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

234
Does not evolve
Stantler
 Normal 

233MS #233: Porygon2
Pokémon
#235: Smeargle 235MS

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