Abilities
Magma Armor or Flame Body
Flame Body Blue-Striped
-----
Weak Armor Hidden Ability
Regional Pokédex numbers
Kanto #—
Johto #216
Hoenn #103
Sinnoh —
Unova
Not in any regional Pokédex
Regional Browser numbers
Fiore R-138
Almia R-140
Oblivia
Height
2'04"Imperial
0.7 mMetric
2'04"/0.7 mRed-Striped
0'0"/0.0 mBlue-Striped
0'0"/0.0 m
Weight
77.2 lbs.Imperial
35.0 kgMetric
77.2 lbs./35.0 kgRed-Striped
0.0 lbs./0.0 kgBlue-Striped
0.0 lbs./0.0 kg
Breeding
Amorphous group
22 cycles (5610 minimum steps)
EV yield
HP 0
Atk 0
Def 0
Sp.Atk 1
Sp.Def 0
Speed 0
Base Exp.: 78
Battle Exp.: 781*
Slugma (Japanese : マグマッグ Magmag ) is a Fire-type Pokémon.
It evolves into Magcargo starting at level 38.
Biology
Physiology
Slugma are fiery Pokémon that appear to consist entirely of magma. They resemble slugs, with a pair of bright yellow eyes on short stalks and a small mouth. The magma inside its body acts as a circulatory system, transferring vital nutrients and oxygen throughout their bodies.
Gender differences
None.
Special abilities
As a Fire-type Pokémon composed of magma, Slugma is proficient at using attacks such as Lava Plume and Flamethrower .
Behavior
Slugma have to keep moving in order to keep warm; if they stopped moving, the magma would cool and become rock, which would eventually break off and reduce this Pokémon's size. For this reason, they never sleep.
Habitat
Mountain Pokémon
Naturally, Slugma prefer warmer regions where they can keep their magma hot, so they are often found in volcanic regions.
Diet
It is not known what these Pokémon eat, but they presumably consume soil and rocks to both keep the volume of their magma and collect vital nutrients for their bodies.
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation I.
Generation I
A common sight in volcanic areas, it slowly slithers around in a constant search for warm places.
Generation II
It never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden.
No Pokédex data is available.
Game locations
This Pokémon was unavailable prior to Generation I.
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
100 - 147
190 - 284
40 - 101
76 - 196
40 - 101
76 - 196
67 - 134
130 - 262
40 - 101
76 - 196
22 - 79
40 - 152
Minimum stats are calculated with 0 EVs , IVs of 0, and a hindering nature , if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
Learnset
Generation V
Other generations:
II - III - IV
Level
Move
Type
Cat.
Pwr.
Acc.
PP
00 Start
Yawn
Normal
Status
0000 —
— —%
10
00 Start
Smog
Poison
Special
020 20
070 70%
20
05 5
Ember
Fire
Special
040 40
100 100%
25
10 10
Rock Throw
Rock
Physical
050 50
090 90%
15
14 14
Harden
Normal
Status
0000 —
— —%
30
19 19
Recover
Normal
Status
0000 —
— —%
10
23 23
Flame Burst
Fire
Special
070 70
100 100%
15
28 28
AncientPower
Rock
Special
060 60
100 100%
5
31 31
Amnesia
Psychic
Status
0000 —
— —%
20
38 38
Lava Plume
Fire
Special
080 80
100 100%
15
41 41
Rock Slide
Rock
Physical
075 75
090 90%
10
46 46
Body Slam
Normal
Physical
085 85
100 100%
15
50 50
Flamethrower
Fire
Special
095 95
100 100%
15
55 55
Earth Power
Ground
Special
090 90
100 100%
10
A level of "Start" indicates a move that will be known by a Slugma obtained at level 1 in Generation V
Bold indicates a move that gets STAB when used by Slugma
Italic indicates a move that gets STAB only when used by an evolution of Slugma
Click on the generation numbers at the top to see level-up moves from other generations
By TM /HM
Generation V
Other generations:
II - III - IV
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
Toxic
Poison
Status
—
90%
10
TM10
Hidden Power
Normal
Special
—
100%
15
TM11
Sunny Day
Fire
Status
—
—%
5
TM16
Light Screen
Psychic
Status
—
—%
30
TM17
Protect
Normal
Status
—
—%
10
TM21
Frustration
Normal
Physical
—
100%
20
TM27
Return
Normal
Physical
—
100%
20
TM32
Double Team
Normal
Status
—
—%
15
TM33
Reflect
Psychic
Status
—
—%
20
TM35
Flamethrower
Fire
Special
95
100%
15
TM38
Fire Blast
Fire
Special
120
85%
5
TM39
Rock Tomb
Rock
Physical
50
80%
10
TM42
Facade
Normal
Physical
70
100%
20
TM43
Flame Charge
Fire
Physical
50
100%
20
TM44
Rest
Psychic
Status
—
—%
10
TM45
Attract
Normal
Status
—
100%
15
TM48
Round
Normal
Special
60
100%
15
TM50
Overheat
Fire
Special
140
90%
5
TM59
Incinerate
Fire
Special
30
100%
15
TM61
Will-O-Wisp
Fire
Status
—
75%
15
TM80
Rock Slide
Rock
Physical
75
90%
10
TM87
Swagger
Normal
Status
—
90%
15
TM90
Substitute
Normal
Status
—
—%
10
TM94
Rock Smash
Fighting
Physical
40
100%
15
Bold indicates a move that gets STAB when used by Slugma
Italic indicates a move that gets STAB only when used by an evolution of Slugma
Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation V
Other generations:
II - III - IV
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Acid Armor
Poison
Status
—
—%
40
Curse
Ghost
Status
—
—%
10
Earth Power
Ground
Special
90
100%
10
Heat Wave ‡
Fire
Special
100
90%
10
Memento
Dark
Status
—
100%
10
SmokeScreen
Normal
Status
—
100%
20
Moves marked with an asterisk (*) must be chain bred onto Slugma in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Slugma in that game.
Bold indicates a move that gets STAB when used by Slugma
Italic indicates a move that gets STAB only when used by an evolution of Slugma
Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation V
Other generations:
II - III - IV
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
After You
Normal
Status
—
—%
15
B
W
B2
W2
Earth Power
Ground
Special
90
100%
10
B
W
B2
W2
Heat Wave
Fire
Special
100
90%
10
B
W
B2
W2
Iron Defense
Steel
Status
—
—%
15
B
W
B2
W2
Pain Split
Normal
Status
—
—%
20
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
A black abbreviation in a colored box indicates that Slugma can be tutored the move in that game
A colored abbreviation in a white box indicates that Slugma cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Slugma
Italic indicates a move that gets STAB only when used by an evolution of Slugma
Click on the generation numbers at the top to see Move Tutor moves from other generations
Dream World moves
Template:Learnlist/eventh
Template:Learnlist/event5
Template:Learnlist/event5
Template:Learnlist/eventf
Evolution