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198MS #198: Murkrow
Pokémon
#200: Misdreavus 200MS
Slowking
ヤドキング Yadoking
#199
199Slowking
Art by Ken Sugimori from FireRed and LeafGreen
Type
Water Psychic
Species
Royal Pokémon
Abilities
Oblivious or Own Tempo Regenerator
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#082
Hoenn
#344
Regional Browser numbers
Oblivia
R-268 N-188
Height
6'07"
Imperial
2.0 m
Metric
Weight
175.3 lbs.
Imperial
79.5 kg
Metric
Dex color
Pink
Catch rate
70 (9.2%)
Body style
Body06
Footprint
 F199 
Gender ratio
50% male, 50% female
Breeding
Monster and
Water 1 groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
3
Speed
0
Base Exp.: 164 Battle Exp.: 1641*

Slowking (Japanese: ヤドキング Yadoking) is a dual-type Water/Psychic Pokémon.

It evolves from Slowpoke when traded while holding a King's Rock. It is one of Slowpoke's final forms, the other being Slowbro.

Biology

Physiology

Slowking are Slowpoke who were bitten on the head by a Shellder. This is often the result of a Slowpoke holding a King's Rock because a Slowpoke holding this item will attract Shellder to bite its head, rather than its tail. Shellder's bite begins to release venom into Slowpoke's brain, causing a chemical chain-reaction which unlocks a superior intelligence and extraordinary power. The more venom the Shellder releases, the more intelligent Slowking will become. However, if the Shellder on its head come off, it will forget everything it has learned.

In appearance, Slowking looks much like a bipedal Slowpoke with its Shellder resembling a crown, although the shape of Slowking's eyes and the scales on its belly cause it to differ from its pre-evolution. There is a small red gem on the upper part of the "crown." Slowking also have a spiny red and white ruff around its neck. Upon evolving, its tail becomes shorter and presumably no longer produces the sap-like substance that it did as Slowpoke. Much like Slowbro, Slowking has a scaled underbelly.

The Shellder on its head is apparently not as tightly clamped on as one would be on a Slowbro's tail. This is likely due to the absence of the sweet tasting sappy substance it would taste if attached to a Slowbro's tail. As it is possible for the Shellder to detach and fall off, but not cause a devolution, it's likely Slowking's evolution is permanent and irreversible for both Pokémon involved. However, as mentioned the Shellder must remain attached to Slowking for it to retain its intelligence and memory. Whether or not Slowking's mental state reverts to that of a Slowpoke is unknown.

Gender differences

None.

Special abilities

Due to the way Shellder's poison reacted with its brain, Slowking possess an amazing intelligence, to the point that it can match that of a human's and can understand and speak the human language. They can plan situations with effective results. Every time Slowking yawns, Shellder injects more poison into it, making it even more intelligent.

Slowking can use Nasty Plot and the rarely seen Trump Card attack while being unable to learn Slack Off and Amnesia on its own (those two moves would have to come from the Slowpoke it evolved from).

Behavior

Because Slowking is much more intelligent than Slowpoke or Slowbro, wild Slowking must lead colonies of wild Slowpoke and Slowbro in times of crisis. It has such an easy-going personality that it never gets stressed.

Habitat

Watersedge

Water's-edge Pokémon

Slowking lives with the Slowpoke and Slowbro at their paradise to lead them.

Diet

It is very likely that Slowking is an omnivore. It may also feed on Fish as well, much like Slowpoke and Slowbro.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
When its head was bitten, toxins entered Slowpoke's head and unlocked an extraordinary power.
Generation II
Johto
It has incredible intellect and intuition. Whatever the situation, it remains calm and collected.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Evolve Slowpoke
Generation II
Johto
None Evolve Slowpoke

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 95
155 - 202 300 - 394
Attack: 75
72 - 139 139 - 273
Defense: 80
76 - 145 148 - 284
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 110
103 - 178 202 - 350
Speed: 30
31 - 90 58 - 174
Total: 490   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
5/5 ★★★★★
Stamina
2/3 ★★
Jump
2/3 ★★
Total
13/17 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Power Gem Rock Special 07070 100100% 20
00Start Hidden Power Normal Special 0000 100100% 15
00Start Curse Ghost Status 0000 —% 10
00Start Yawn Normal Status 0000 —% 10
00Start Tackle Normal Physical 05050 100100% 35
055 Growl Normal Status 0000 100100% 40
099 Water Gun Water Special 04040 100100% 25
1414 Confusion Psychic Special 05050 100100% 25
1919 Disable Normal Status 0000 100100% 20
2323 Headbutt Normal Physical 07070 100100% 15
2828 Water Pulse Water Special 06060 100100% 20
3232 Zen Headbutt Psychic Physical 08080 09090% 15
3636 Nasty Plot Dark Status 0000 —% 20
4141 Swagger Normal Status 0000 09090% 15
4545 Psychic Psychic Special 09090 100100% 10
4949 Trump Card Normal Special 0000 —% 5
5454 Psych Up Normal Status 0000 —% 10
5858 Heal Pulse Psychic Status 0000 —% 10
  • A level of "Start" indicates a move that will be known by a Slowking obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic Sprite TM04 Calm Mind Psychic Status —% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Psychic Sprite TM19 Telekinesis Psychic Status —% 15
Bag TM Normal Sprite TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Fire Sprite TM35 Flamethrower Fire Special 95 100% 15
Bag TM Fire Sprite TM38 Fire Blast Fire Special 120 85% 5
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Normal Sprite TM49 Echoed Voice Normal Special 40 100% 15
Bag TM Fighting Sprite TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Fire Sprite TM59 Incinerate Fire Special 30 100% 15
Bag TM Dark Sprite TM60 Quash Dark Status 100% 15
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Dragon Sprite TM82 Dragon Tail Dragon Physical 60 90% 10
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass Sprite TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Psychic Sprite TM92 Trick Room Psychic Status —% 5
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
143MS Block Normal Status —% 5
060MS061MS062MS186MS143MS Belly Drum Normal Status —% 10
054MS055MS131MS183MS184MS Future Sight* Psychic Special 100 100% 10
108MS463MS Me First Normal Status —% 20
194MS195MS Mud Sport Ground Status —% 15
143MSWhismurLoudredExploud Sleep Talk Normal Status —% 10
108MS463MS111MS112MS464MS Stomp Normal Physical 65 100% 20
143MS Snore Normal Special 40 100% 15
054MS055MS Wonder Room Psychic Status —% 10
054MS055MS079MS080MS199MS Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Slowking in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Slowking in that game.
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Slowking can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Slowking cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
079MS Slack Off Normal Status —% 10
079MS Amnesia Psychic Status —% 20
079MS Brine Water Special 65 100% 10
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see moves from other generations

Evolution

079
Unevolved
Slowpoke
 Water  Psychic 
Bag King's Rock Sprite
Trade
holding King's Rock


199
First evolution
Slowking
 Water  Psychic 

198MS #198: Murkrow
Pokémon
#200: Misdreavus 200MS

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