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222MS #222: Corsola
Pokémon
#224: Octillery 224MS
Remoraid
テッポウオ Teppouo
#223
223Remoraid
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Unknown
Species
Jet Pokémon
Abilities
Hustle or Sniper Moody
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#174
Hoenn
#362
Sinnoh
#132
Unova
#235
Regional Browser numbers
Fiore
R-114
Oblivia
R-274
Height
2'00"
Imperial
0.6 m
Metric
Weight
26.5 lbs.
Imperial
12.0 kg
Metric
Dex color
Gray
Catch rate
190 (24.8%)
Body style
Body03
Footprint
 F223 
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Water 2 groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 78 Battle Exp.: 781*

Remoraid (Japanese: テッポウオ Teppouo) is a Water-type Pokémon.

It evolves into Octillery starting at level 25.

Biology

Physiology

Remoraid is a small, light-blue fish-like Pokémon. It has saucer-like eyes, two darker-blue markings on its back and a purple mouth with four pointed teeth. Remoraid has a single pelvic fin positioned like a revolver's trigger, two caudal fins (the bottom one resembling the butt of a gun and the top one being the hammer), two small pectoral fins and a dorsal fin near its mouth, as if a gun's front sight. Remoraid may be a distant cousin of Magikarp and Feebas due to the fact all three are fish-like Pokémon that evolve into completely different sea-creatures (even though Remoraid's evolved form is an octopus while Magikarp and Feebas evolve into sea-serpents).

Gender differences

None.

Special abilities

Remoraid has the typical abilities of a Water type, but also learns various beam-based moves (Remoraid is one of the few Pokémon that aren't fully evolved to learn Hyper Beam), as well as Bullet Seed, Lock-On, Octazooka and Rock Blast to coincide with its gun-like appearance. Unlike most Water-type Pokémon, Remoraid is capable of using Fire-type attacks. The presence of a Remoraid has been known to make Mantyke evolve.

Behavior

Remoraid are well-known for their ability to shoot jets of water from the surface with incredible accuracy - often this is used to shoot bugs out of the air. They tend to travel with Mantine by attaching to its fins. When evolution draws near, Remoraid travels downstream from rivers.

Habitat

Sea

Sea Pokémon

Remoraid are sea-dwelling Pokémon.

Diet

Remoraid are known to shoot down flying insect prey with precision blasts of water. In addition, they often cling to the fins of Mantine and devour leftover bits of food the larger Pokémon leave behind.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Generation II
Johto
It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Rare Route 44 (Good or Super Rod)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 35
95 - 142 180 - 274
Attack: 65
63 - 128 121 - 251
Defense: 35
36 - 95 67 - 185
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 35
36 - 95 67 - 185
Speed: 65
63 - 128 121 - 251
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
14/17 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Water Gun Water Special 04040 100}}100% 25
066 066 Lock-On Normal Status 0000 —}}—% 5
1010 1010 Psybeam Psychic Special 06565 100}}100% 20
1414 1414 Aurora Beam Ice Special 06565 100}}100% 20
1919 1818 BubbleBeam Water Special 06565 100}}100% 20
2323 2222 Focus Energy Normal Status 0000 —}}—% 30
3232 2626 Water Pulse Water Special 06060 100}}100% 20
3636 3030 Signal Beam Bug Special 07575 100}}100% 15
4040 3434 Ice Beam Ice Special 09595 100}}100% 10
2727 3838 Bullet Seed Grass Physical 02525 100}}100% 30
N/AN/A 4242 Hydro Pump Water Special 120120 080}}80% 5
4545 4646 Hyper Beam Normal Special 150150 090}}90% 5
4949 5050 Soak Water Status 0000 100}}100% 20
  • A level of "Start" indicates a move that will be known by a Remoraid obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Rock Sprite TM23 Smack Down Rock Physical 50 100% 15
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Fire Sprite TM35 Flamethrower Fire Special 95 100% 15
Bag TM Fire Sprite TM38 Fire Blast Fire Special 120 85% 5
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Fire Sprite TM59 Incinerate Fire Special 30 100% 15
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
194MS195MS211MS Acid Spray* Poison Special 40 100% 20
086MS087MS223MS224MS Aurora Beam Ice Special 65 100% 20
118MS119MS129MS130MS158MS159MS
160MS170MS171MS
Flail Normal Physical 100% 15
194MS195MS Haze Ice Status —% 30
060MS061MS062MS186MS138MS139MS
140MS141MS194MS195MS
Mud Shot Ground Special 55 95% 15
224MS Octazooka Water Special 65 85% 10
138MS139MS222MS224MS Rock Blast Rock Physical 25 90% 10
054MS055MS158MS159MS160MS Screech Normal Status 85% 40
118MS119MS170MS171MS226MS Supersonic Normal Status 55% 20
007MS008MS009MS054MS055MS079MS
080MS199MS118MS119MS131MS223MS
226MS
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Remoraid can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Remoraid cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

223
Unevolved
Remoraid
 Water 
Bag Rare Candy Sprite
Level 25


224
First evolution
Octillery
 Water 

222MS #222: Corsola
Pokémon
#224: Octillery 224MS

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