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210MS #210: Granbull
Pokémon
#212: Scizor 212MS
Qwilfish
ハリーセン Harysen
#211
211Qwilfish
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Poison
Species
Balloon Pokémon
Abilities
Poison Point or Swift Swim Intimidate
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#163
Hoenn
#354
Regional Browser numbers
Almia
R-092
Oblivia
R-273
Height
1'08″
Imperial
0.5 m
Metric
Weight
8.6 lbs.
Imperial
3.9 kg
Metric
Dex color
Gray
Catch rate
45 (5.9%)
Body style
Body03
Footprint
 F211 
Gender ratio
50% male, 50% female
Breeding
Water 2 group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 100 Battle Exp.: 1001*

Qwilfish (Japanese: ハリーセン Harysen) is a dual-type Water/Poison Pokémon.

It is not known to evolve into or from any other Pokémon.

Biology

Physiology

Qwilfish is a small, round fish Pokémon covered in many sharp spikes. These spikes are derived from its scales. It has a paddle-shaped tail which is about half of its body length, colored with a bluish line around the perimeter and two markings in the center of the pattern. The top of its body is a bluish color, while its underbelly is a pale cream color. Qwilfish has large pink lips.

Gender differences

None.

Special abilities

The spines that cover its body are filled with a toxin which is known to cause fainting. It is able to fire these spines from its body by swallowing large amounts of water. This ability also makes this Pokémon appear bigger than it actually is, making it less vulnerable to predator attacks.

Behavior

When faced with a larger opponent, Qwilfish swallows as much water as it can to match the opponent's size. Qwilfish also finds swimming somewhat challenging, due to its round form.

Habitat

Sea

Sea Pokémon

Qwilfish lives in a marine environment.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Generation II
Johto
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Rare Route 32

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 95
90 - 161 175 - 317
Defense: 75
72 - 139 139 - 273
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 55
54 - 117 103 - 229
Speed: 85
81 - 150 157 - 295
Total: 430   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/3 ★★★
Power
3/4 ★★★
Skill
2/3 ★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
14/18 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Spikes Ground Status 0000 —% 20
00Start Tackle Normal Physical 05050 100100% 35
00Start Poison Sting Poison Physical 01515 100100% 35
099 Harden Normal Status 0000 —% 30
099 Minimize Normal Status 0000 —% 20
1313 Water Gun Water Special 04040 100100% 25
1717 Rollout Rock Physical 03030 09090% 20
2121 Toxic Spikes Poison Status 0000 —% 20
2525 Stockpile Normal Status 0000 —% 20
2525 Spit Up Normal Special 0000 100100% 10
2929 Revenge Fighting Physical 06060 100100% 10
3333 Brine Water Special 06565 100100% 10
3737 Pin Missile Bug Physical 01414 08585% 20
4141 Take Down Normal Physical 09090 08585% 20
4545 Aqua Tail Water Physical 09090 09090% 10
4949 Poison Jab Poison Physical 08080 100100% 20
5353 Destiny Bond Ghost Status 0000 —% 5
5757 Hydro Pump Water Special 120120 08080% 5
  • A level of "Start" indicates a move that will be known by a Qwilfish obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an evolution of Qwilfish
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Poison Sprite TM09 Venoshock Poison Special 65 100% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Dark Sprite TM12 Taunt Dark Status 100% 20
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Poison Sprite TM34 Sludge Wave Poison Special 95 100% 10
Bag TM Poison Sprite TM36 Sludge Bomb Poison Special 90 100% 10
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Normal Sprite TM64 Explosion Normal Physical 250 100% 5
Bag TM Dark Sprite TM66 Payback Dark Physical 50 100% 10
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Steel Sprite TM74 Gyro Ball Steel Physical 100% 5
Bag TM Poison Sprite TM84 Poison Jab Poison Physical 80 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an evolution of Qwilfish
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
223MS Acid Spray* Poison Special 40 100% 20
WailmerWailord Astonish Ghost Physical 30 100% 15
211MS Brine Water Special 65 100% 10
170MS171MS223MS224MS BubbleBeam Water Special 65 100% 20
118MS119MS129MS130MS170MS171MS Flail Normal Physical 100% 15
118MS119MS223MS224MS Haze* Ice Status —% 30
170MS171MS223MS224MS Signal Beam Bug Special 75 100% 15
118MS119MS170MS171MS Supersonic Normal Status 55% 20
118MS119MS223MS224MS Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Qwilfish in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Qwilfish in that game.
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an evolution of Qwilfish
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Qwilfish can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Qwilfish cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an evolution of Qwilfish
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

211
Does not evolve
Qwilfish
 Water  Poison 

210MS #210: Granbull
Pokémon
#212: Scizor 212MS

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