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194MS #194: Wooper
Pokémon
#196: Espeon 196MS
Quagsire
ヌオー Nuoh
#195
195Quagsire
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Ground
Species
Water Fish Pokémon
Abilities
Damp or Water Absorb Unaware
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#057
Hoenn
#340
Sinnoh
#118
Regional Browser numbers
Oblivia
R-152 N-127
Height
4'07"
Imperial
1.4 m
Metric
Weight
165.3 lbs.
Imperial
75.0 kg
Metric
Dex color
Blue
Catch rate
90 (11.8%)
Body style
Body06
Footprint
 F195 
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Field groups
21 cycles
(5355 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 137 Battle Exp.: 1371*

Quagsire (Japanese: ヌオー Nuoh) is a dual-type Water/Ground Pokémon.

It evolves from Wooper starting at level 20.

Biology

Physiology

Quagsire is a light blue bipedal, amphibious Pokémon. Its head is broad and round, having little of a neck to distinguish it from the rest of Quagsire's body. Quagsire's mouth is wide and its eyes are mere dots, giving it a look of simplicity. Quagsire has a wavy purple coloration on its back and a dark blue "fin" there that extends to its tail. Quagsire's arms have three fingers, and its legs have three toes.

Gender differences

The "fin" running down a female Quagsire's back is smaller than that of a male.

Special abilities

Despite being a Water-type Pokémon, Quagsire's Ground element allows it to harmlessly shrug off Electric attacks. Quagsire appear to be oblivious to pain, allowing them to frequently bump their heads while swimming without any adverse effects. It also has the ability to go long periods of time without food, affording it the luxury of waiting for its prey to come to it.

Behavior

Quagsire are quite carefree and relaxed, and so typically swim without paying much attention to their surroundings. Because of this, they tend to bump into boat hulls. Once a year, when the moon is full, wild Quagsire collect round objects like balls and swim to Blue Moon Falls, where they attempt to shoot the balls to the top of a waterfall with their Water Gun attacks to see who can launch their objects the highest, with the apparent target being the moon. The day after, the objects float downstream and are considered to be blessed with luck from the Quagsire.

Habitat

Watersedge

Water's-edge Pokémon

Quagsire live in extremely clean bodies of freshwater and muddy swamps. The presence of Quagsire in water is usually an excellent indicator that the water is very safe for consumption.

Diet

Quagsire hunts for food by leaving its mouth wide open in water and waiting for its prey to blunder in unaware. Because Quagsire does not move, it does not get very hungry.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Due to its relaxed and carefree attitude, it often bumps its head on boulders and boat hulls as it swims.
Generation II
Johto
This carefree Pokémon has an easy-going nature. While swimming, it always bumps into boat hulls.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Common Route 32, Ruins of Alph, Union Cave, Cliff Edge Gate
Cliff CaveTemplate:Sup/tTemplate:Sup/t

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 95
155 - 202 300 - 394
Attack: 85
81 - 150 157 - 295
Defense: 85
81 - 150 157 - 295
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 65
63 - 128 121 - 251
Speed: 35
36 - 95 67 - 185
Total: 430   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
1/2
Power
3/4 ★★★
Skill
3/4 ★★★
Stamina
5/5 ★★★★★
Jump
2/2 ★★
Total
14/17 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Water Gun Water Special 04040 100100% 25
00Start Tail Whip Normal Status 0000 100100% 30
00Start Mud Sport Ground Status 0000 —% 15
055 Mud Sport Ground Status 0000 —% 15
099 Mud Shot Ground Special 05555 09595% 15
1515 Slam Normal Physical 08080 07575% 20
1919 Mud Bomb Ground Special 06565 08585% 10
2424 Amnesia Psychic Status 0000 —% 20
3131 Yawn Normal Status 0000 —% 10
3636 Earthquake Ground Physical 100100 100100% 10
4141 Rain Dance Water Status 0000 —% 5
4848 Mist Ice Status 0000 —% 30
4848 Haze Ice Status 0000 —% 30
5353 Muddy Water Water Special 09595 08585% 10
  • A level of "Start" indicates a move that will be known by a Quagsire obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Poison Sprite TM34 Sludge Wave Poison Special 95 100% 10
Bag TM Poison Sprite TM36 Sludge Bomb Poison Special 90 100% 10
Bag TM Rock Sprite TM37 Sandstorm Rock Status —% 10
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Rock Sprite TM71 Stone Edge Rock Physical 100 80% 5
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
023MS024MS Acid Spray Poison Special 40 100% 20
138MS139MS140MS141MS206MS221MS
473MS222MS
AncientPower Rock Special 60 100% 5
060MS061MS062MS186MS131MS Body Slam Normal Physical 85 100% 15
079MS080MS199MS Curse Ghost Status —% 10
032MS033MS034MS135MSCombuskenBlaziken
DeerlingSawsbuck
Double Kick Fighting Physical 30 100% 30
086MS087MS Encore Normal Status 100% 5
194MS195MS220MS221MS473MS Mud Sport Ground Status —% 15
222MS Recover Normal Status —% 10
023MS024MS Spit Up Normal Special 100% 10
023MS024MS Stockpile Normal Status —% 20
023MS024MS Swallow Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Quagsire in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Quagsire in that game.
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Sleep Talk Normal Status —% 15
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Quagsire can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Quagsire cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
194MS Aqua Tail Water Physical 90 90% 10
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see moves from other generations

Evolution

194
Unevolved
Wooper
 Water  Ground 
Bag Rare Candy Sprite
Level 20


195
First evolution
Quagsire
 Water  Ground 

194MS #194: Wooper
Pokémon
#196: Espeon 196MS

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