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126MS #126: Magmar
Pokémon
#128: Tauros 128MS
Pinsir
カイロス Kailios
#127
127Pinsir
Art by Ken Sugimori from FireRed and LeafGreen
Type
Bug Unknown
Species
Stag Beetle Pokémon
Abilities
Hyper Cutter or Mold Breaker Moxie
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Kanto
#127
Johto
#113
Hoenn
#167
Unova
#146
Regional Browser numbers
Fiore
R-093
Almia
R-123
Height
4'11"
Imperial
1.5 m
Metric
Weight
121.3 lbs.
Imperial
55.0 kg
Metric
Dex color
Brown
Catch rate
45 (5.9%)
Body style
Body12
Footprint
 F127 
Gender ratio
50% male, 50% female
Breeding
Bug group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 200 Battle Exp.: 2001*

Pinsir (Japanese: カイロス Kailios) is a Bug-type Pokémon.

It is not known to evolve into or from any other Pokémon.

Biology

Physiology

Pinsir is a bipedal Pokémon that has a brown body with a large pair of white horns/pincers that are dotted with small spikes. Pinsir has short legs with three toes each and skinny, three-clawed arms. Its mouth has long, flat teeth that are arranged horizontally rather than vertically. Pinsir is cold-blooded.

Gender differences

None.

Special abilities

Pinsir's horns/pincers have enough crushing power to shatter thick logs and allow it to lift things twice its own weight. Its horns are very flexible, and are capable of being launched downwards.

Behavior

Pinsir's movements are more sluggish when exposed to cold weather, so they hide in burrows, treetops or tree roots during chilly nights. Pinsir are known to dig holes with their horns to sleep in. However, when they are fully awake, they can be quite aggressive.

Habitat

Forest

Forest Pokémon

Pinsir are mostly found in jungle-like areas, but have also been imported into Kanto's Safari Zone and the National Park of Johto during Bug-Catching Contests.

Diet

Much like Heracross, Pinsir seem to enjoy tree sap. As a result they often compete with Heracross over trees with the best sap. Pinsir also eats prey, gripping it with its pincers until the prey is torn in half.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
Generation II
Johto
With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Rare Safari Zone, Celadon Game Corner
Generation II
Johto
Rare National Park (Bug-Catching Contest)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 125
117 - 194 229 - 383
Defense: 100
94 - 167 184 - 328
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 70
67 - 134 130 - 262
Speed: 85
81 - 150 157 - 295
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 55.


Pokéathlon stats

Speed
2/2 ★★
Power
4/5 ★★★★
Skill
3/4 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start ViceGrip Normal Physical 05555 100}}100% 30
00Start 00Start Focus Energy Normal Status 0000 —}}—% 30
044 044 Bind Normal Physical 01515 085}}85% 20
088 088 Seismic Toss Fighting Physical 0000 100}}100% 20
1313 1111 Harden Normal Status 0000 —}}—% 30
1818 1515 Revenge Fighting Physical 06060 100}}100% 10
2121 1818 Brick Break Fighting Physical 07575 100}}100% 15
2525 2222 Vital Throw Fighting Physical 07070 —}}—% 10
4242 2626 Submission Fighting Physical 08080 080}}80% 25
3030 2929 X-Scissor Bug Physical 08080 100}}100% 15
N/AN/A 3333 Storm Throw Fighting Physical 04040 100}}100% 10
3535 3636 Thrash Normal Physical 120120 100}}100% 10
3838 4040 Swords Dance Normal Status 0000 —}}—% 30
5252 4343 Superpower Fighting Physical 120120 100}}100% 5
4747 4747 Guillotine Normal Physical 0000 —}}—% 5
  • A level of "Start" indicates a move that will be known by a Pinsir obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Fighting Sprite TM08 Bulk Up Fighting Status —% 20
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Rock Sprite TM23 Smack Down Rock Physical 50 100% 15
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Normal Sprite TM54 False Swipe Normal Physical 40 100% 40
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Rock Sprite TM71 Stone Edge Rock Physical 100 80% 5
Bag TM Normal Sprite TM75 Swords Dance Normal Status —% 30
Bag TM Bug Sprite TM76 Struggle Bug Bug Special 30 100% 20
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Bug Sprite TM81 X-Scissor Bug Physical 80 100% 15
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite HM01 Cut Normal Physical 50 95% 30
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
010MS011MS012MS013MS014MS015MS
168MS204MS205MS213MS
Bug Bite Bug Physical 60 100% 20
214MS Close Combat Fighting Physical 120 100% 5
207MS472MS Faint Attack Dark Physical 60 —% 20
123MS212MS214MS469MS Feint Normal Physical 30 100% 10
015MS214MS Fury Attack Normal Physical 15 85% 20
123MS212MS193MS469MS207MS472MS Quick Attack Normal Physical 40 100% 30
127MS Superpower Fighting Physical 120 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Pinsir in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pinsir in that game.
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Pinsir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pinsir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

127
Does not evolve
Pinsir
 Bug 

126MS #126: Magmar
Pokémon
#128: Tauros 128MS

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