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223MS #223: Remoraid
Pokémon
#225: Delibird 225MS
Octillery
オクタン Okutank
#224
224Octillery
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Unknown
Species
Jet Pokémon
Abilities
Suction Cups or Sniper Moody
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#175
Hoenn
#363
Sinnoh
#133
Unova
#236
Regional Browser numbers
Fiore
R-115
Oblivia
R-275
Height
2'11"
Imperial
0.9 m
Metric
Weight
62.8 lbs.
Imperial
28.5 kg
Metric
Dex color
Red
Catch rate
75 (9.8%)
Body style
Body10
Footprint
 F224 
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Water 2 groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
1
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 164 Battle Exp.: 1641*

Octillery (Japanese: オクタン Okutank) is a Water-type Pokémon.

It evolves from Remoraid starting at level 25.

Biology

Physiology

Octillery are red cephalopod Pokémon with turret-like mouths, yellow bumps on their rock-hard heads, and yellow suction cups on each tentacle. They possess eight tentacles, two of which are used for manipulating objects while the other six don't appear to be used as much aside from a stabilizing role.

Gender differences

Female Octillery have smaller suction cups on their tentacles. The yellow bumps on their head are also smaller.

Special abilities

Octillery is much more powerful than its pre-evolved form, Remoraid, but it happens to be much slower. Octillery's tentacles boast stronger gripping power. Because of that, it is very hard for it to be blown away. It is also capable of using various moves that either launch projectiles or beams, such as Sludge Bomb, Flamethrower, Energy Ball, Flash Cannon, Rock Blast, Bullet Seed, Charge Beam, and due to its status as a fully evolved Pokémon, it can also use Hyper Beam and Giga Impact.

Octillery is the only known Pokémon that learns Octazooka by leveling up.

Behavior

Octillery are relaxed Pokémon who love fuss from their Trainers. Wild Octillery will spurt ink at predators to protect their young from danger. Even though caught Octillery are more docile, wild Octillery can be very stubborn at times. Octillery instinctively sneak into rocky holes, and if it gets sleepy, it steals the nest of a fellow Octillery. It sometimes sprays ink on prey by sticking out only its mouth, and its suction cups hold prey tightly.

Habitat

Sea

Sea Pokémon

Both Octillery and Remoraid are normally found in oceans. However, they are occasionally found in freshwater lakes.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow Octillery.
Generation II
Johto
It lives in the gaps of boulders and in holes on the seafloor. Its suction cups grip prey tightly.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
None Evolve Remoraid

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 105
99 - 172 193 - 339
Defense: 75
72 - 139 139 - 273
Sp.Atk: 105
99 - 172 193 - 339
Sp.Def: 75
72 - 139 139 - 273
Speed: 45
45 - 106 85 - 207
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
2/2 ★★
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
4/5 ★★★★
Jump
2/2 ★★
Total
15/17 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Gunk Shot Poison Physical 120120 070}}70% 5
00Start 00Start Rock Blast Rock Physical 02525 090}}90% 10
00Start 00Start Water Gun Water Special 04040 100}}100% 25
00Start 00Start Constrict Normal Physical 01010 100}}100% 35
00Start 00Start Psybeam Psychic Special 06565 100}}100% 20
00Start 00Start Aurora Beam Ice Special 06565 100}}100% 20
066 066 Constrict Normal Physical 01010 100}}100% 35
1010 1010 Psybeam Psychic Special 06565 100}}100% 20
1414 1414 Aurora Beam Ice Special 06565 100}}100% 20
1919 1818 BubbleBeam Water Special 06565 100}}100% 20
2323 2222 Focus Energy Normal Status 0000 —}}—% 30
2525 2525 Octazooka Water Special 06565 085}}85% 10
3636 2828 Wring Out Normal Special 0000 100}}100% 5
4242 3434 Signal Beam Bug Special 07575 100}}100% 15
4848 4040 Ice Beam Ice Special 09595 100}}100% 10
2929 4646 Bullet Seed Grass Physical 02525 100}}100% 30
N/AN/A 5252 Hydro Pump Water Special 120120 080}}80% 5
5555 5858 Hyper Beam Normal Special 150150 090}}90% 5
6161 6464 Soak Water Status 0000 100}}100% 20
  • A level of "Start" indicates a move that will be known by a Octillery obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Rock Sprite TM23 Smack Down Rock Physical 50 100% 15
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Poison Sprite TM34 Sludge Wave Poison Special 95 100% 10
Bag TM Fire Sprite TM35 Flamethrower Fire Special 95 100% 15
Bag TM Poison Sprite TM36 Sludge Bomb Poison Special 90 100% 10
Bag TM Fire Sprite TM38 Fire Blast Fire Special 120 85% 5
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Grass Sprite TM53 Energy Ball Grass Special 80 100% 10
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Fire Sprite TM59 Incinerate Fire Special 30 100% 15
Bag TM Dark Sprite TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Steel Sprite TM91 Flash Cannon Steel Special 80 100% 10
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
194MS195MS211MS Acid Spray* Poison Special 40 100% 20
086MS087MS223MS224MS Aurora Beam Ice Special 65 100% 20
118MS119MS129MS130MS158MS159MS
160MS170MS171MS
Flail Normal Physical 100% 15
194MS195MS Haze Ice Status —% 30
060MS061MS062MS186MS138MS139MS
140MS141MS194MS195MS
Mud Shot Ground Special 55 95% 15
224MS Octazooka Water Special 65 85% 10
138MS139MS222MS224MS Rock Blast Rock Physical 25 90% 10
054MS055MS158MS159MS160MS Screech Normal Status 85% 40
118MS119MS170MS171MS226MS Supersonic Normal Status 55% 20
007MS008MS009MS054MS055MS079MS
080MS199MS118MS119MS131MS223MS
226MS
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Octillery in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Octillery in that game.
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Octillery can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Octillery cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
223MS Lock-On Normal Status —% 5
223MS Brine Water Special 65 100% 10
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see moves from other generations

Evolution

223
Unevolved
Remoraid
 Water 
Bag Rare Candy Sprite
Level 25


224
First evolution
Octillery
 Water 

223MS #223: Remoraid
Pokémon
#225: Delibird 225MS

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