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163MS #163: Hoothoot
Pokémon
#165: Ledyba 165MS
This article is about the species. For a specific instance of this species, see Noctowl (disambiguation).
Noctowl
ヨルノズク Yorunozuku
#164
164Noctowl
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Normal Flying
Species
Owl Pokémon
Abilities
Insomnia or Keen Eye Tinted Lens
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#016
Hoenn
#319
Sinnoh
#107
Regional Browser numbers
Oblivia
R-032 N-023
Height
5'03"
Imperial
1.6 m
Metric
Weight
89.9 lbs.
Imperial
40.8 kg
Metric
Dex color
Brown
Catch rate
90 (11.8%)
Body style
Body09
Footprint
 F164 
Gender ratio
50% male, 50% female
Breeding
Flying group 16 cycles
(4080 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 162 Battle Exp.: 1621*

Noctowl (Japanese: ヨルノズク Yorunozuku) is a dual-type Normal/Flying Pokémon.

It evolves from Hoothoot starting at level 20.

Biology

Physiology

Noctowl looks much like a 'normal' owl, with a brown coloring and a triangle pattern of a darker shade of brown running down its chest. Its wings and wedge-shaped tail are dark brown like the pattern on its chest, although the underside of its wings is the same light brown as most of its body. It has bushy, cream-colored feather 'horns' that look similar to a trident or eyebrows. The ring pattern around its eyes and its talons are cream in coloration, and Noctowl's beak and the nails of its talons are light pink. Additionally, Noctowl's irises are red.

Gender differences

None.

Special abilities

Noctowl are nocturnal Pokémon. They have exceptional hearing and eyesight, can fly silently, and can turn their heads at a 180° angle to increase their intellect.

Behavior

When they need to think, they rotate their head 180 degrees to sharpen their intellectual power. This resembles the action of a real owl observing its surroundings. They also silently sneak up on prey without being detected.

Habitat

Forest

Forest Pokémon

Noctowl normally only come out at night. They tend to make their nests in the trees of forests.

Diet

Judging from its entry in Pokémon Crystal and its sharp talons, Noctowl is likely a predatory Pokémon.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.
Generation II
Johto
Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Common Route 43

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 50
49 - 112 94 - 218
Defense: 50
49 - 112 94 - 218
Sp.Atk: 76
72 - 140 141 - 276
Sp.Def: 96
90 - 162 177 - 320
Speed: 70
67 - 134 130 - 262
Total: 442   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
2/3 ★★
Stamina
3/4 ★★★
Jump
4/5 ★★★★
Total
14/18 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Sky Attack Flying Physical 140140 09090% 5
00Start Tackle Normal Physical 05050 100100% 35
00Start Growl Normal Status 0000 100100% 40
00Start Foresight Normal Status 0000 —% 40
00Start Hypnosis Psychic Status 0000 06060% 20
055 Hypnosis Psychic Status 0000 06060% 20
099 Peck Flying Physical 03535 100100% 35
1313 Uproar Normal Special 09090 100100% 10
1717 Reflect Psychic Status 0000 —% 20
2222 Confusion Psychic Special 05050 100100% 25
2727 Echoed Voice Normal Special 04040 100100% 15
3232 Take Down Normal Physical 09090 08585% 20
3737 Air Slash Flying Special 07575 09595% 20
4242 Zen Headbutt Psychic Physical 08080 09090% 15
4747 Synchronoise Psychic Special 07070 100100% 15
5252 Extrasensory Psychic Special 08080 100100% 30
5757 Psycho Shift Psychic Status 0000 09090% 10
6262 Roost Flying Status 0000 —% 10
6767 Dream Eater Psychic Special 100100 100100% 15
  • A level of "Start" indicates a move that will be known by a Noctowl obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Normal Sprite TM49 Echoed Voice Normal Special 40 100% 15
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Normal Sprite TM83 Work Up Normal Status —% 30
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Flying Sprite TM88 Pluck Flying Physical 60 100% 20
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag HM Flying Sprite HM02 Fly Flying Physical 90 95% 15
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
016MS017MS018MS021MS022MS083MS
084MS085MS142MS227MSTaillowSwellow
Agility Psychic Status —% 30
198MS430MS Faint Attack Dark Physical 60 —% 20
016MS017MS018MS FeatherDance Flying Status 100% 15
016MS017MS018MS021MS022MS Mirror Move Flying Status —% 20
177MS178MS198MS430MS Night Shade Ghost Special 100% 15
164MSAltaria468MSPidoveTranquillUnfezant
Sigilyph
Sky Attack Flying Physical 140 90% 5
041MS042MS169MS142MS Supersonic Normal Status 55% 20
016MS017MS018MS Whirlwind Normal Status 100% 20

{{learnlist/breed5|016MS017MS018MS041MS042MS169MS
142MS198MS430MSTaillow

  • Moves marked with an asterisk (*) must be chain bred onto Noctowl in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Noctowl in that game.
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Sky Attack Flying Physical 140 90% 5
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Tailwind Flying Status —% 30
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Noctowl can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Noctowl cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
163MS Recycle Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see moves from other generations

Evolution

163
Unevolved
Hoothoot
 Normal  Flying 
Bag Rare Candy Sprite
Level 20


164
First evolution
Noctowl
 Normal  Flying 

163MS #163: Hoothoot
Pokémon
#165: Ledyba 165MS

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