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121MS #121: Starmie
Pokémon
#123: Scyther 123MS
This article is about the species. For a specific instance of this species, see Mr. Mime (disambiguation).
Mr. Mime
バリヤード Barrierd
#122
122Mr. Mime
Art by Ken Sugimori from FireRed and LeafGreen
Type
Psychic Unknown
Species
Barrier Pokémon
Abilities
Soundproof or Filter Technician
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#122
Johto
#158
Hoenn
#280
Sinnoh
#095
Regional Browser numbers
Fiore
R-092
Almia
R-165
Height
4'03"
Imperial
1.3 m
Metric
Weight
120.1 lbs.
Imperial
54.5 kg
Metric
Dex color
Pink
Catch rate
45 (5.9%)
Body style
Body12
Footprint
 F122 
Gender ratio
50% male, 50% female
Breeding
Human-Like group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 136 Battle Exp.: 1361*

Mr. Mime (Japanese: バリヤード Barrierd) is a Psychic-type Pokémon.

It evolves from Mime Jr. when leveled up while knowing Mimic.

Biology

Physiology

Mr. Mime has a round, white body with a red spot in the middle. Its light pink arms and legs are connected to its body by red spheres. Mr. Mime has white, five-fingered hands and black feet that curl upward at the end. Mr. Mime has a pink head with red cheeks and a pair of blue horns.

Gender differences

None.

Special abilities

Mr. Mime is able to bring invisible barriers that it mimes into existence. These barriers can repel harsh attacks.

Behavior

Mr. Mime are very prideful of their pantomime acts. Anyone that dares to interrupt a Mr. Mime while it is miming will get slapped silly.

Habitat

Urban

Urban Pokémon

Mr. Mime are usually very rare; however, they seem to congregate in suburban areas. They seem to be most common in Johto.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Generation II
Johto
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Unlimited Safari Zone, Celadon Game Corner

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 45
45 - 106 85 - 207
Defense: 65
63 - 128 121 - 251
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 120
112 - 189 220 - 372
Speed: 90
85 - 156 166 - 306
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 100.


Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
3/3 ★★★
Total
14/18 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Magical Leaf Grass Special 06060 —}}—% 20
00Start 00Start Quick Guard Fighting Status 0000 —}}—% 15
00Start 00Start Wide Guard Rock Status 0000 —}}—% 10
00Start 00Start Power Swap Psychic Status 0000 —}}—% 10
00Start 00Start Guard Swap Psychic Status 0000 —}}—% 10
00Start 00Start Barrier Psychic Status 0000 —}}—% 30
00Start 00Start Confusion Psychic Special 05050 100}}100% 25
044 044 Copycat Normal Status 0000 —}}—% 20
088 088 Meditate Psychic Status 0000 —}}—% 40
1515 1111 DoubleSlap Normal Physical 01515 085}}85% 10
1818 1515 Mimic Normal Status 0000 —}}—% 10
N/AN/A 1515 Psywave Psychic Special 0000 080}}80% 15
1111 1818 Encore Normal Status 0000 100}}100% 5
2222 2222 Light Screen Psychic Status 0000 —}}—% 30
2222 2222 Reflect Psychic Status 0000 —}}—% 20
2525 2525 Psybeam Psychic Special 06565 100}}100% 20
2929 2929 Substitute Normal Status 0000 —}}—% 10
3232 3232 Recycle Normal Status 0000 —}}—% 10
3636 3636 Trick Psychic Status 0000 100}}100% 10
3939 3939 Psychic Psychic Special 09090 100}}100% 10
4343 4343 Role Play Psychic Status 0000 —}}—% 10
4646 4646 Baton Pass Normal Status 0000 —}}—% 40
5050 5050 Safeguard Normal Status 0000 —}}—% 25
  • A level of "Start" indicates a move that will be known by a Mr. Mime obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic Sprite TM04 Calm Mind Psychic Status —% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Psychic Sprite TM19 Telekinesis Psychic Status —% 15
Bag TM Normal Sprite TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Grass Sprite TM22 SolarBeam Grass Special 120 100% 10
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Dark Sprite TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Grass Sprite TM53 Energy Ball Grass Special 80 100% 10
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Dark Sprite TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass Sprite TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Psychic Sprite TM92 Trick Room Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
126MS467MS Confuse Ray Ghost Status 100% 10
064MS065MS096MS097MS
Gothitelle
Future Sight Psychic Special 100 100% 10
096MS097MS Hypnosis Psychic Status 60% 20
122MS Mimic Normal Status —% 10
096MS097MS Nasty Plot Dark Status —% 20
064MS065MS122MS Power Split Psychic Status —% 10
064MS065MS122MS Trick Psychic Status 100% 10
066MS067MS068MS Wake-Up Slap Fighting Physical 60 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation V
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Template:Pcolor, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
439MS Tickle Normal Status 100% 20
439MS* Uproar Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see moves from other generations

Evolution

439
Baby form
Mime Jr.
 Psychic 
Bag TM Normal Sprite
Level up
knowing Mimic


Bag Odd Incense Sprite
Breed
holding Odd Incense

122
First evolution
Mr. Mime
 Psychic 

121MS #121: Starmie
Pokémon
#123: Scyther 123MS

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