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149MS #149: Dragonite
Pokémon
#151: Mew 151MS
This article is about the species. For a specific instance of this species, see Mewtwo (disambiguation).
Mewtwo
ミュウツー Mewtwo
#150
150Mewtwo
Art by Ken Sugimori from FireRed and LeafGreen
Type
Psychic Unknown
Species
Genetic Pokémon
Abilities
Pressure Unnerve
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Kanto
#150
Johto
#254
Hoenn
#305
Regional Browser numbers
Oblivia
R-293
Height
6'07"
Imperial
2.0 m
Metric
Weight
269.0 lbs.
Imperial
122.0 kg
Metric
Dex color
Purple
Catch rate
3 (0.4%)
Body style
Body06
Footprint
 F150 
Gender ratio
Genderless
Breeding
Undiscovered group 121 cycles
(30855 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
3
Sp.Def
0
Speed
0
Base Exp.: 220 Battle Exp.: 2201*

Mewtwo (Japanese: ミュウツー Mewtwo) is a Psychic-type legendary Pokémon.

It is not known to evolve to or from any other Pokémon.

Biology

Physiology

Mewtwo is one of the first Pokémon created by science. The scientists who created it dreamed of creating the world's strongest Pokémon. It is widely considered unique, because only one survived the cloning process before the facility in which it was created was destroyed. However, this has yet to be fully confirmed.

Mewtwo is a creature with a humanoid posture, but has a few feline features. Mewtwo's body is grayish-purple with a purple underside and a long, purple tail. Mewtwo has three circular digits on each appendage. It has an opposible toe on the inside of each foot, like many real-world primates, as well as two others that face forward. It has purple eyes (sometimes blue when attacking) and two short ears.

One of Mewtwo's most notable features is the tube extending from the back of its skull to its spine. It is most likely a secondary spinal cord, or a system of nerves, allowing for an increased amount of blood and sensory transmission to the brain, heightening its psychic powers.

Gender differences

Mewtwo is a genderless species.

Special abilities

Mewtwo is highly skilled with {{Psychic}} powers. It can levitate through use of telekinesis, speak telepathically, and take control of another living being's mind. It has a powerful signature move, Psystrike, and it is also known for its powerful Shadow Ball and Aura Sphere. Mewtwo is also capable of wielding various types of attacks (but to a lesser extent than Mew). To exert its powerful psychic abilities, it will stay motionless for long periods of time in intense concentration to raise its capabilities to their maximum power.

Mewtwo also has the ability to telekinetically create a massive hurricane and is constantly protected from harm inside a reflective sphere of psychic energy. It is claimed that the hurricane was powerful enough to destroy the planet, as well as Mewtwo being able to block a Pokémon's "special abilities".

Behavior

Due to its early visions of the human race, Mewtwo is known to be very aggressive and thinks of nothing but battling and defeating its foes. Its viciousness results from the repeated recombining of its DNA and the loss of its friend Amber (about whom it completely forgot after meeting her as a result of its creators wiping its mind). During the anime special Mewtwo Returns, however, Mewtwo seems to have developed a very protective and guardian-like nature to the point of surrendering to Giovanni just to keep its fellow clones safe.

Habitat

Rare

Rare Pokémon

Mewtwo, being a cloned Pokémon, has no natural habitat. However, it has been known to make its hideout in the lowest level of Cerulean Cave. It generally likes to be in dark solitude, such as the darkness of a deep cave.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It was created by a scientist after years of horrific gene-splicing and DNA-engineering experiments.
Generation II
Johto
It usually remains motionless to conserve energy, so that it may unleash its full power in battle.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
One Cerulean Cave
Generation II
Johto
None Trade

Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
None Trade

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 106
166 - 213 322 - 416
Attack: 110
103 - 178 202 - 350
Defense: 90
85 - 156 166 - 306
Sp.Atk: 154
143 - 226 281 - 447
Sp.Def: 90
85 - 156 166 - 306
Speed: 130
121 - 200 238 - 394
Total: 680   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 154.


Pokéathlon stats

Speed
5/5 ★★★★★
Power
3/5 ★★★☆☆
Skill
5/5 ★★★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
19/23 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Confusion Psychic Special 05050 100100% 25
00Start Disable Normal Status 0000 100100% 20
00Start Barrier Psychic Status 0000 —% 30
088 Swift Normal Special 06060 —% 20
1515 Future Sight Psychic Special 100100 100100% 10
2222 Psych Up Normal Status 0000 —% 10
2929 Miracle Eye Psychic Status 0000 —% 40
3636 Mist Ice Status 0000 —% 30
4343 Psycho Cut Psychic Physical 07070 100100% 20
5050 Amnesia Psychic Status 0000 —% 20
5757 Power Swap Psychic Status 0000 —% 10
5757 Guard Swap Psychic Status 0000 —% 10
6464 Psychic Psychic Special 09090 100100% 10
7171 Me First Normal Status 0000 —% 20
7979 Recover Normal Status 0000 —% 10
8686 Safeguard Normal Status 0000 —% 25
9393 Aura Sphere Fighting Special 09090 —% 20
100100 Psystrike Psychic Special 100100 100100% 10
  • A level of "Start" indicates a move that will be known by a Mewtwo obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic Sprite TM04 Calm Mind Psychic Status —% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Fighting Sprite TM08 Bulk Up Fighting Status —% 20
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite TM12 Taunt Dark Status 100% 20
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Psychic Sprite TM19 Telekinesis Psychic Status —% 15
Bag TM Normal Sprite TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Grass Sprite TM22 SolarBeam Grass Special 120 100% 10
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Fire Sprite TM35 Flamethrower Fire Special 95 100% 15
Bag TM Rock Sprite TM37 Sandstorm Rock Status —% 10
Bag TM Fire Sprite TM38 Fire Blast Fire Special 120 85% 5
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Dark Sprite TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Fighting Sprite TM47 Low Sweep Fighting Physical 60 100% 20
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Grass Sprite TM53 Energy Ball Grass Special 80 100% 10
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Fire Sprite TM59 Incinerate Fire Special 30 100% 15
Bag TM Fire Sprite TM61 Will-O-Wisp Fire Status 75% 15
Bag TM Dark Sprite TM63 Embargo Dark Status 100% 15
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Rock Sprite TM71 Stone Edge Rock Physical 100 80% 5
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Poison Sprite TM84 Poison Jab Poison Physical 80 100% 20
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass Sprite TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Psychic Sprite TM92 Trick Room Psychic Status —% 5
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mewtwo in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mewtwo in that game.
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Mewtwo can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mewtwo cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

150
Does not evolve
Mewtwo
 Psychic 

Kanto: ArticunoZapdosMoltresMewtwoMew
Johto: RaikouEnteiSuicuneLugiaHo-OhCelebi
149MS #149: Dragonite
Pokémon
#151: Mew 151MS

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