This article is about the species. For a specific instance of this species, see Marill (disambiguation) .
Abilities
Thick Fat or Huge Power
Huge Power Blue-Striped
-----
Sap Sipper Hidden Ability
Regional Pokédex numbers
Kanto #—
Johto #132
Hoenn #055
Sinnoh #125
Unova #031
Not in any regional Pokédex
Height
1'04"Imperial
0.4 mMetric
1'04"/0.4 mRed-Striped
0'0"/0.0 mBlue-Striped
0'0"/0.0 m
Weight
18.7 lbs.Imperial
8.5 kgMetric
18.7 lbs./8.5 kgRed-Striped
0.0 lbs./0.0 kgBlue-Striped
0.0 lbs./0.0 kg
Breeding
Water 1 andFairy groups
11 cycles (2805 minimum steps)
EV yield
HP 2
Atk 0
Def 0
Sp.Atk 0
Sp.Def 0
Speed 0
Base Exp.: 58
Battle Exp.: 581*
Marill (Japanese : マリル Maril ) is a Water-type Pokémon.
It evolves from Azurill when leveled up with high friendship and evolves into Azumarill starting at level 18.
Biology
Physiology
Marill is a small, bipedal, blue mammalian Pokémon. It has a nearly spherical shape with a white underside, and round ears with red insides. Its arms and feet are short and possess no visible digits. It also possesses a zigzagging black tail with a blue, bubble-like ball on the end of it. The tail's jagged appearance originally led people to believe that it was related to Pikachu . Marill's tail is flexible and configured to stretch.
Gender differences
None.
Special abilities
Aside from being able to swim well, it also has excellent hearing. It has water-repellent fur that allows it ease of swimming and reduces friction with the water. The end of its tail, which contains oil that is lighter than water, keeps Marill afloat.
Behavior
Its tail can be seen bobbing on the water's surface while Marill dives underwater to feed on aquatic plants. When fishing for food at the edge of a fast-running stream, Marill wraps its tail around the trunk of a tree. Although the behavior of bouncing on its tail is more commonly characterized by its pre-evolution, Azurill, Marill may also do this on occasion.
Habitat
Water's-edge Pokémon
This Pokémon is normally found in and around fresh water.
Diet
Marill are herbivores. Its diet mainly includes water grasses on riverbeds.
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation I.
Generation I
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Generation II
The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
No Pokédex data is available.
Game locations
This Pokémon was unavailable prior to Generation I.
Generation II
Johto
Rare
Mt. Mortar , Safari Zone
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
130 - 177
250 - 344
22 - 79
40 - 152
49 - 112
94 - 218
22 - 79
40 - 152
49 - 112
94 - 218
40 - 101
76 - 196
Minimum stats are calculated with 0 EVs , IVs of 0, and a hindering nature , if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
Notes:
If this Pokémon has Thick Fat , the effectiveness of Fire-type moves is ¼× and the effectiveness of Ice-type moves is ¼×.
If this Pokémon has Sap Sipper , the effectiveness of Grass-type moves is 0×.
Learnset
Generation V
Other generations:
II - III - IV
BW
B2W2
Move
Type
Cat.
Power
Accuracy
PP
00 Start
00 Start
Tackle
Normal
Physical
050 50
100}} 100%
35
N/A N/A
00 Start
Bubble
Water
Special
020 20
100}} 100%
30
07 7
02 2
Tail Whip
Normal
Status
0000 —
100}} 100%
30
N/A N/A
05 5
Water Sport
Water
Status
0000 —
—}} —%
15
10 10
07 7
Water Gun
Water
Special
040 40
100}} 100%
25
02 2
10 10
Defense Curl
Normal
Status
0000 —
—}} —%
40
15 15
10 10
Rollout
Rock
Physical
030 30
090}} 90%
20
18 18
13 13
BubbleBeam
Water
Special
065 65
100}} 100%
20
N/A N/A
16 16
Helping Hand
Normal
Status
0000 —
—}} —%
20
37 37
20 20
Aqua Tail
Water
Physical
090 90
090}} 90%
10
27 27
23 23
Double-Edge
Normal
Physical
120 120
100}} 100%
15
23 23
28 28
Aqua Ring
Water
Status
0000 —
—}} —%
20
32 32
31 31
Rain Dance
Water
Status
0000 —
—}} —%
5
N/A N/A
37 37
Superpower
Fighting
Physical
120 120
100}} 100%
5
42 42
40 40
Hydro Pump
Water
Special
120 120
080}} 80%
5
A level of "Start" indicates a move that will be known by a Marill obtained at level 1 in Generation V
Bold indicates a move that gets STAB when used by Marill
Italic indicates a move that gets STAB only when used by an evolution of Marill
Click on the generation numbers at the top to see level-up moves from other generations
By TM /HM
Generation V
Other generations:
II - III - IV
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
Toxic
Poison
Status
—
90%
10
TM07
Hail
Ice
Status
—
—%
10
TM10
Hidden Power
Normal
Special
—
100%
15
TM13
Ice Beam
Ice
Special
95
100%
10
TM14
Blizzard
Ice
Special
120
70%
5
TM16
Light Screen
Psychic
Status
—
—%
30
TM17
Protect
Normal
Status
—
—%
10
TM18
Rain Dance
Water
Status
—
—%
5
TM21
Frustration
Normal
Physical
—
100%
20
TM27
Return
Normal
Physical
—
100%
20
TM28
Dig
Ground
Physical
80
100%
10
TM31
Brick Break
Fighting
Physical
75
100%
15
TM32
Double Team
Normal
Status
—
—%
15
TM42
Facade
Normal
Physical
70
100%
20
TM44
Rest
Psychic
Status
—
—%
10
TM45
Attract
Normal
Status
—
100%
15
TM48
Round
Normal
Special
60
100%
15
TM55
Scald
Water
Special
80
100%
15
TM56
Fling
Dark
Physical
—
100%
10
TM83
Work Up
Normal
Status
—
—%
30
TM86
Grass Knot
Grass
Special
—
100%
20
TM87
Swagger
Normal
Status
—
90%
15
TM90
Substitute
Normal
Status
—
—%
10
TM94
Rock Smash
Fighting
Physical
40
100%
15
HM03
Surf
Water
Special
95
100%
15
HM04
Strength
Normal
Physical
80
100%
15
HM05
Waterfall
Water
Physical
80
100%
15
HM06
Dive
Water
Physical
80
100%
10
Bold indicates a move that gets STAB when used by Marill
Italic indicates a move that gets STAB only when used by an evolution of Marill
Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation V
Other generations:
II - III - IV
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Amnesia
Psychic
Status
—
—%
10
Aqua Jet
Water
Physical
40
100%
20
Belly Drum
Normal
Status
—
—%
10
Body Slam
Normal
Physical
85
100%
15
Encore †
Normal
Status
—
100%
5
Mawile Plusle Minun
Fake Tears †
Dark
Status
—
100%
20
Future Sight *
Psychic
Special
100
100%
10
Muddy Water
Water
Special
95
85%
10
Perish Song
Normal
Status
—
—%
5
Present
Normal
Physical
—
90%
15
Refresh
Normal
Status
—
—%
20
Sing †
Normal
Status
—
55%
15
Slam †
Normal
Physical
80
75%
20
Soak †
Water
Status
—
—%
20
Supersonic
Normal
Status
—
55%
20
Tickle †
Normal
Status
—
100%
20
Water Sport
Water
Status
—
—%
15
Moves marked with an asterisk (*) must be chain bred onto Marill in Generation V
Moves marked with a dagger (†) can only be bred onto Marill if it hatches as an Template:Pcolor , and cannot be obtained otherwise.
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Marill in that game.
Bold indicates a move that gets STAB when used by Marill
Italic indicates a move that gets STAB only when used by an evolution of Marill
Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation V
Other generations:
II - III - IV
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Aqua Tail
Water
Physical
90
90%
10
B
W
B2
W2
Bounce
Flying
Physical
85
85%
5
B
W
B2
W2
Covet
Normal
Physical
60
100%
40
B
W
B2
W2
Helping Hand
Normal
Status
—
—%
20
B
W
B2
W2
Hyper Voice
Normal
Special
90
100%
10
B
W
B2
W2
Ice Punch
Ice
Physical
75
100%
15
B
W
B2
W2
Icy Wind
Ice
Special
55
95%
15
B
W
B2
W2
Iron Tail
Steel
Physical
100
75%
15
B
W
B2
W2
Knock Off
Dark
Physical
20
100%
20
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
Superpower
Fighting
Physical
120
100%
10
A black abbreviation in a colored box indicates that Marill can be tutored the move in that game
A colored abbreviation in a white box indicates that Marill cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Marill
Italic indicates a move that gets STAB only when used by an evolution of Marill
Click on the generation numbers at the top to see Move Tutor moves from other generations
Generation V
Other generations:
II - III - IV
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Splash
Normal
Status
—
—%
40
Charm
Normal
Status
—
100%
20
Bubble
Water
Special
20
100%
30
Slam
Normal
Physical
80
75%
20
*
Uproar
Normal
Special
90
100%
10
Bold indicates a move that gets STAB when used by Marill
Italic indicates a move that gets STAB only when used by an evolution of Marill
Click on the generation numbers at the top to see moves from other generations
Evolution