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182MS #182: Bellossom
Pokémon
#184: Azumarill 184MS
This article is about the species. For a specific instance of this species, see Marill (disambiguation).
Marill
マリル Maril
#183
183Marill
Art by Ken Sugimori from FireRed and LeafGreen
Type
Water Unknown
Species
Aqua Mouse Pokémon
Abilities
Thick Fat or Huge Power Sap Sipper
Hidden Ability
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Johto
#132
Hoenn
#055
Sinnoh
#125
Unova
#031
Regional Browser numbers
Oblivia
R-019 N-123
Height
1'04"
Imperial
0.4 m
Metric
Weight
18.7 lbs.
Imperial
8.5 kg
Metric
Dex color
Blue
Catch rate
190 (24.8%)
Body style
Body06
Footprint
 F183 
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Fairy groups
11 cycles
(2805 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 58 Battle Exp.: 581*

Marill (Japanese: マリル Maril) is a Water-type Pokémon.

It evolves from Azurill when leveled up with high friendship and evolves into Azumarill starting at level 18.

Biology

Physiology

Marill is a small, bipedal, blue mammalian Pokémon. It has a nearly spherical shape with a white underside, and round ears with red insides. Its arms and feet are short and possess no visible digits. It also possesses a zigzagging black tail with a blue, bubble-like ball on the end of it. The tail's jagged appearance originally led people to believe that it was related to Pikachu. Marill's tail is flexible and configured to stretch.

Gender differences

None.

Special abilities

Aside from being able to swim well, it also has excellent hearing. It has water-repellent fur that allows it ease of swimming and reduces friction with the water. The end of its tail, which contains oil that is lighter than water, keeps Marill afloat.

Behavior

Its tail can be seen bobbing on the water's surface while Marill dives underwater to feed on aquatic plants. When fishing for food at the edge of a fast-running stream, Marill wraps its tail around the trunk of a tree. Although the behavior of bouncing on its tail is more commonly characterized by its pre-evolution, Azurill, Marill may also do this on occasion.

Habitat

Watersedge

Water's-edge Pokémon

This Pokémon is normally found in and around fresh water.

Diet

Marill are herbivores. Its diet mainly includes water grasses on riverbeds.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Generation II
Johto
The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Rare Mt. Mortar, Safari Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 20
22 - 79 40 - 152
Defense: 50
49 - 112 94 - 218
Sp.Atk: 20
22 - 79 40 - 152
Sp.Def: 50
49 - 112 94 - 218
Speed: 40
40 - 101 76 - 196
Total: 250   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/4 ★★★
Power
4/5 ★★★★
Skill
2/3 ★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
14/18 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Tackle Normal Physical 05050 100}}100% 35
N/AN/A 00Start Bubble Water Special 02020 100}}100% 30
077 022 Tail Whip Normal Status 0000 100}}100% 30
N/AN/A 055 Water Sport Water Status 0000 —}}—% 15
1010 077 Water Gun Water Special 04040 100}}100% 25
022 1010 Defense Curl Normal Status 0000 —}}—% 40
1515 1010 Rollout Rock Physical 03030 090}}90% 20
1818 1313 BubbleBeam Water Special 06565 100}}100% 20
N/AN/A 1616 Helping Hand Normal Status 0000 —}}—% 20
3737 2020 Aqua Tail Water Physical 09090 090}}90% 10
2727 2323 Double-Edge Normal Physical 120120 100}}100% 15
2323 2828 Aqua Ring Water Status 0000 —}}—% 20
3232 3131 Rain Dance Water Status 0000 —}}—% 5
N/AN/A 3737 Superpower Fighting Physical 120120 100}}100% 5
4242 4040 Hydro Pump Water Special 120120 080}}80% 5
  • A level of "Start" indicates a move that will be known by a Marill obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Normal Sprite TM83 Work Up Normal Status —% 30
Bag TM Grass Sprite TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
054MS055MS079MS080MS199MS194MS
195MS
Amnesia Psychic Status —% 10
055MS086MS087MS140MS141MS Aqua Jet Water Physical 40 100% 20
060MS061MS062MS186MS Belly Drum Normal Status —% 10
039MS040MS060MS061MS062MS186MS
131MS
Body Slam Normal Physical 85 100% 15
035MS036MS086MS087MS176MS468MS Encore Normal Status 100% 5
MawilePlusleMinun Fake Tears Dark Status 100% 20
054MS055MS079MS080MS199MS131MS
176MS468MS225MS
Future Sight* Psychic Special 100 100% 10
194MS195MS Muddy Water Water Special 95 85% 10
131MS186MS Perish Song Normal Status —% 5
225MS Present Normal Physical 90% 15
222MS Refresh Normal Status —% 20
035MS036MS039MS040MS131MS Sing Normal Status 55% 15
025MS026MS147MS148MS149MS183MS
184MS194MS195MS
Slam Normal Physical 80 75% 20
054MS055MS223MS224MS Soak Water Status —% 20
226MS Supersonic Normal Status 55% 20
138MS139MS Tickle Normal Status 100% 20
054MS055MS060MS061MS062MS186MS
086MS087MS
Water Sport Water Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Marill in Generation V
  • Moves marked with a dagger (†) can only be bred onto Marill if it hatches as an Template:Pcolor, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marill in that game.
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 10
  • A black abbreviation in a colored box indicates that Marill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Marill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
298MS Splash Normal Status —% 40
298MS Charm Normal Status 100% 20
298MS Bubble Water Special 20 100% 30
298MS Slam Normal Physical 80 75% 20
298MS* Uproar Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill
  • Click on the generation numbers at the top to see moves from other generations

Evolution

298
Baby form
Azurill
 Normal 
Bag Soothe Bell Sprite
Friendship


Bag Sea Incense Sprite
Breed
holding Sea Incense

183
First evolution
Marill
 Water 
Bag Rare Candy Sprite
Level 18


Azumarill
Second evolution
Azumarill
 Water 

182MS #182: Bellossom
Pokémon
#184: Azumarill 184MS

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