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178MS #178: Xatu
Pokémon
#180: Flaaffy 180MS
Mareep
メリープ Merriep
#179
179Mareep
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Electric Unknown
Species
Wool Pokémon
Abilities
Static Plus
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Johto
#053
Hoenn
#327
Unova
#025
Regional Browser numbers
Almia
R-105
Oblivia
R-007 N-120
Height
2'00"
Imperial
0.6 m
Metric
Weight
17.2 lbs.
Imperial
7.8 kg
Metric
Dex color
White
Catch rate
235 (30.7%)
Body style
Body08
Footprint
 F179 
Gender ratio
50% male, 50% female
Breeding
Monster and
Field groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 59 Battle Exp.: 591*

Mareep (Japanese: メリープ Merriep) is an Electric-type Pokémon.

It evolves into Flaaffy starting at level 15, which evolves into Ampharos starting at level 30.

Biology

Physiology

Mareep is a Pokémon with fluffy cream wool covering its entire body, as well as a curly tuft of wool in the middle of its head. Its head is blue, and it has black eyes with white pupils. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times. Its horns, presumed to be its ears, and tail have a yellow and black striped pattern. Mareep has an orange sphere at the end of its tail, which acts like a small light bulb.

Gender differences

None.

Special abilities

Mareep's wool stores electricity, rubbing together and building a static charge, and increases in volume when it builds up with electricity. Touching the wool when the wool is charged will result in a nasty static shock. The bulb at the end of Mareep's tail glows brighter the more electricity it has.

Behavior

Mareep tend to avoid battle in the wild and have mild dispositions. Mareep's fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week. Mareep also stores air in its soft fur, allowing it to stay cool in summer and warm in winter.

Habitat

Grassland

Grassland Pokémon

Mareep are most often found in grassy fields. Mareep are also kept on farms where their wool is used in high-quality clothing.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Generation II
Johto
Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Common Routes 32, 42 and 43

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 40
40 - 101 76 - 196
Defense: 40
40 - 101 76 - 196
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 45
45 - 106 85 - 207
Speed: 35
36 - 95 67 - 185
Total: 280   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
2/3 ★★
Power
3/3 ★★★
Skill
2/3 ★★
Stamina
4/4 ★★★★
Jump
2/2 ★★
Total
13/15 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Tackle Normal Physical 05050 100}}100% 35
055 00Start Growl Normal Status 0000 100}}100% 40
1414 044 Thunder Wave Electric Status 0000 100}}100% 20
1010 088 ThunderShock Electric Special 04040 100}}100% 30
1919 1111 Cotton Spore Grass Status 0000 100}}100% 40
2323 1515 Charge Electric Status 0000 —}}—% 20
N/AN/A 1818 Take Down Normal Physical 09090 085}}85% 20
2828 2222 Electro Ball Electric Special 0000 100}}100% 10
N/AN/A 2525 Confuse Ray Ghost Status 0000 100}}100% 10
5050 2929 Power Gem Rock Special 07070 100}}100% 20
3737 3232 Discharge Electric Special 08080 100}}100% 15
3232 3636 Cotton Guard Grass Status 0000 —}}—% 10
4141 3939 Signal Beam Bug Special 07575 100}}100% 15
4646 4343 Light Screen Psychic Status 0000 —}}—% 30
5555 4646 Thunder Electric Special 120120 070}}70% 10
  • A level of "Start" indicates a move that will be known by a Mareep obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Normal Sprite TM49 Echoed Voice Normal Special 40 100% 15
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Electric Sprite TM93 Wild Charge Electric Physical 90 100% 15
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
025MS026MS058MS059MS077MS078MS
083MS135MS160MS190MS424MS203MS
215MS461MS
Agility Psychic Status —% 30
131MS143MS152MS153MS154MS Body Slam Normal Physical 85 100% 15
179MS180MS181MS} Charge Electric Status —% 20
032MS033MS034MS Flatter Dark Status 100% 15
058MS059MS203MS220MS221MS473MS
228MS229MS231MS232MS
Odor Sleuth Normal Status —% 40
027MS028MS050MS051MS083MS133MS
134MS135MS136MS196MS197MS470MS
471MS190MS424MS234MS
Sand-Attack Ground Status 100% 15
023MS024MS052MS053MS054MS055MS
056MS057MS108MS463MS158MS159MS
160MS190MS424MS197MS206MS215MS
461MS246MS247MS248MS
Screech Normal Status 85% 40
001MS002MS003MS058MS059MS077MS
078MS086MS087MS111MS112MS464MS
128MS133MS134MS135MS136MS196MS
197MS470MS471MS206MS209MS210MS
220MS221MS473MS231MS232MS234MS
Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mareep in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mareep in that game.
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Mareep can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mareep cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

179
Unevolved
Mareep
 Electric 
Bag Rare Candy Sprite
Level 15


180
First evolution
Flaaffy
 Electric 
Bag Rare Candy Sprite
Level 30


181
Second evolution
Ampharos
 Electric 

External links

178MS #178: Xatu
Pokémon
#180: Flaaffy 180MS

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