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225MS #225: Delibird
Pokémon
#227: Skarmory 227MS
Mantine
マンタイン Mantain
#226
226Mantine
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Flying
Species
Kite Pokémon
Abilities
Swift Swim or Water Absorb Water Veil
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#202
Hoenn
#365
Sinnoh
#141
Unova
#234
Regional Browser numbers
Fiore
R-116
Almia
R-091
Oblivia
R-063
Height
6'11"
Imperial
2.1 m
Metric
Weight
485.0 lbs.
Imperial
220.0 kg
Metric
Dex color
Purple
Catch rate
25 (3.3%)
Body style
Body09
Footprint
 File:F226.png 
Gender ratio
50% male, 50% female
Breeding
Water 1 group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 168 Battle Exp.: 1681*

Mantine (Japanese: マンタイン Mantain) is a dual-type Water/Flying Pokémon.

It evolves from Mantyke when leveled up with a Remoraid in the party.

Biology

Physiology

Mantine's appearance changes from that of its pre-evolution in several ways. It is larger, has wider fins, and loses its original back markings, which are replaced by two ring-shaped marks. Its coloration is also greyer, and its back is a darker blue, along with gaining a wavy outline on its wings. It gains a streamer-like tail and longer "antennae". It also possesses two pairs of gill slits on its underside. Generally, it is pictured with a Remoraid attached to its underside, much like a cleaner fish.

Gender differences

None.

Special abilities

Unlike real-life manta rays, which can only "fly" through water, Mantine can fly in the air if they gain enough speed. They soar gracefully out of the water. Mantine are also able to naturally learn moves considered enigmatic for a Water-type Pokémon, such as Psybeam, Bullet Seed, Signal Beam and Confuse Ray. However, several of these moves can be understood if one takes into consideration the Remoraid that is attached to Mantine's wing, as it learns all of these moves with the exception of Confuse Ray.

Behavior

Mantine are mostly docile. They allow Remoraid to latch onto themselves. When they build up speed, they jump out of the water.

Habitat

Sea

Sea Pokémon

Mantine like to live in large open seas.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Generation II
Johto
As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Rare Route 41

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 40
40 - 101 76 - 196
Defense: 70
67 - 134 130 - 262
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 140
130 - 211 256 - 416
Speed: 70
67 - 134 130 - 262
Total: 465   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
3/3 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Psybeam Psychic Special 06565 100}}100% 20
00Start 00Start Bullet Seed Grass Physical 02525 100}}100% 30
00Start 00Start Signal Beam Bug Special 07575 100}}100% 15
00Start 00Start Tackle Normal Physical 05050 100}}100% 35
00Start 00Start Bubble Water Special 02020 100}}100% 30
00Start 00Start Supersonic Normal Status 0000 055}}55% 20
00Start 00Start BubbleBeam Water Special 06565 100}}100% 20
044 033 Supersonic Normal Status 0000 055}}55% 20
1010 077 BubbleBeam Water Special 06565 100}}100% 20
3737 1111 Confuse Ray Ghost Status 0000 100}}100% 10
2222 1414 Wing Attack Flying Physical 06060 100}}100% 35
1313 1616 Headbutt Normal Physical 07070 100}}100% 15
2828 1919 Water Pulse Water Special 06060 100}}100% 20
N/AN/A 2323 Wide Guard Rock Status 0000 —}}—% 10
3131 2727 Take Down Normal Physical 09090 085}}85% 20
1919 3232 Agility Psychic Status 0000 —}}—% 30
N/AN/A 3636 Air Slash Flying Special 07575 095}}95% 20
4646 3939 Aqua Ring Water Status 0000 —}}—% 20
4040 4646 Bounce Flying Physical 08585 085}}85% 5
4949 4949 Hydro Pump Water Special 120120 080}}80% 5
  • A level of "Start" indicates a move that will be known by a Mantine obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Flying Sprite TM62 Acrobatics Flying Physical 55 100% 15
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
054MS055MS079MS080MS199MS194MS
195MS
Amnesia Psychic Status —% 20
194MS195MSSurskit Haze Ice Status —% 30
007MS008MS009MS054MS055MS060MS
061MS116MS117MS230MS131MS138MS
139MS158MS159MS160MS183MS184MS
226MS
Hydro Pump Water Special 120 80% 5
222MS Mirror Coat Psychic Special 100% 20
194MS195MS Mud Sport Ground Status —% 15
087MS223MS224MS226MS Signal Beam Bug Special 75 100% 15
147MS148MS149MS194MS195MS Slam Normal Physical 80 75% 20
116MS117MS230MS147MS148MS149MS Twister Dragon Special 40 100% 20
054MS055MS086MS087MS Water Sport Water Status —% 15

{learnlist/breedf|Mantine|water|flying|4|2}}

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Tailwind Flying Status —% 30
  • A black abbreviation in a colored box indicates that Mantine can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mantine cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see moves from other generations

Dream World moves

Template:Learnlist/eventh Template:Learnlist/event5 Template:Learnlist/event5 Template:Learnlist/eventf

Evolution

458
Baby form
Mantyke
 Water  Flying 
223MS
Level up
with Remoraid in party


Bag Wave Incense Sprite
Breed
holding Wave Incense

226
First evolution
Mantine
 Water  Flying 

225MS #225: Delibird
Pokémon
#227: Skarmory 227MS

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