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097MS #097: Hypno
Pokémon
#099: Kingler 099MS
This article is about the species. For a specific instance of this species, see Krabby (disambiguation).
Krabby
クラブ Crab
#098
098Krabby
Art by Ken Sugimori from FireRed and LeafGreen
Type
Water Unknown
Species
River Crab Pokémon
Abilities
Hyper Cutter or Shell Armor Sheer Force
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#098
Johto
#166
Hoenn
#268
Regional Browser numbers
Fiore
R-070
Oblivia
R-021
Height
1'04"
Imperial
0.4 m
Metric
Weight
14.3 lbs.
Imperial
6.5 kg
Metric
Dex color
Red
Catch rate
225 (29.4%)
Body style
Body14
Footprint
 F098 
Gender ratio
50% male, 50% female
Breeding
Water 3 group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 115 Battle Exp.: 1151*

Krabby (Japanese: クラブ Crab) is a Water-type Pokémon.

It evolves into Kingler starting at level 28.

Biology

Physiology

Krabby resembles a crab. Krabby's top half is a hard shell that is orange in color, with two protrusions atop it. The lower half of its body is cream-colored, with fang-like protrusions below the mouth; Krabby's four legs and two arms are also cream-colored. Krabby has a pair of large pincers that it uses as powerful weapons or for balance purposes when it walks sideways.

Gender differences

None.

Special abilities

If a Krabby loses a pincer in battle, it will completely grow back in a short period of time.

Behavior

On beaches where food is hard to come by, Krabby can be seen squabbling with each other over territory. When Krabby sense imminent danger, they will cloak themselves with bubbles from its mouth in an attempt at looking bigger and more intimidating.

Habitat

Watersedge

Water's-edge Pokémon

Krabby live on beaches, burrowed inside holes dug into the sand. They are normally found in Kanto and Johto.

Diet

Krabby are known as scavengers and feed on whatever debris they happen upon in their environment. If food is too scarce, Krabby will also eat mouthfuls of sand to obtain nutrients.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Its pincers are not only powerful weapons, they are used for balance when walking sideways.
Generation II
Johto
If it senses danger approaching, it cloaks itself with bubbles from its mouth so it will look bigger.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Common Routes 4, 10, 11, 12, 13, 19, 20, 21, 24, Cerulean City, Seafoam Islands (Good Rod)
Vermilion City (Good Rod and Super Rod)
Generation II
Johto
Common Whirl Islands, Cliff Cave
Routes 34, 40, Cherrygrove City, Union Cave, Olivine City, Whirl Islands, Cianwood City, Cerulean City (Fishing)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 30
90 - 137 170 - 264
Attack: 105
99 - 172 193 - 339
Defense: 90
85 - 156 166 - 306
Sp.Atk: 25
27 - 84 49 - 163
Sp.Def: 25
27 - 84 49 - 163
Speed: 50
49 - 112 94 - 218
Total: 325   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 25.


Pokéathlon stats

Speed
2/3 ★★
Power
4/4 ★★★★
Skill
1/3 ☆☆
Stamina
3/4 ★★★
Jump
2/3 ★★
Total
12/17 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Mud Sport Ground Status 0000 —% 15
00Start Bubble Water Special 02020 100100% 30
055 ViceGrip Normal Physical 05555 100100% 30
099 Leer Normal Status 0000 100100% 30
1111 Harden Normal Status 0000 —% 30
1515 BubbleBeam Water Special 06565 100100% 20
1919 Mud Shot Ground Special 05555 09595% 15
2121 Metal Claw Steel Physical 05050 09595% 35
2525 Stomp Normal Physical 06565 100100% 20
2929 Protect Normal Status 0000 —% 10
3131 Guillotine Normal Physical 0000 —% 5
3535 Slam Normal Physical 08080 07575% 20
3939 Brine Water Special 06565 100100% 10
4141 Crabhammer Water Physical 09090 09090% 10
4545 Flail Normal Physical 0000 100100% 15
  • A level of "Start" indicates a move that will be known by a Krabby obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an evolution of Krabby
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite TM01 Hone Claws Dark Status —% 15
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Normal Sprite TM54 False Swipe Normal Physical 40 100% 40
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Normal Sprite TM75 Swords Dance Normal Status —% 30
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Bug Sprite TM81 X-Scissor Bug Physical 80 100% 15
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite HM01 Cut Normal Physical 50 95% 30
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an evolution of Krabby
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
138MS139MS140MS141MS222MS AncientPower Rock Special 60 100% 5
140MS141MS Endure Normal Status —% 10
098MS099MS Flail Normal Physical 100% 15
072MS073MS138MS139MS Haze* Ice Status —% 30
098MS099MS Slam Normal Physical 80 75% 20
138MS139MS Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Krabby in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Krabby in that game.
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an evolution of Krabby
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Krabby can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Krabby cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an evolution of Krabby
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

098
Unevolved
Krabby
 Water 
Bag Rare Candy Sprite
Level 28


099
First evolution
Kingler
 Water 

097MS #097: Hypno
Pokémon
#099: Kingler 099MS

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