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140MS #140: Kabuto
Pokémon
#142: Aerodactyl 142MS
Kabutops
カブトプス Kabutops
#141
141Kabutops
Art by Ken Sugimori from FireRed and LeafGreen
Type
Rock Water
Species
Shellfish Pokémon
Abilities
Swift Swim or Battle Armor Weak Armor
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#141
Johto
#228
Hoenn
#296
Regional Browser numbers
Oblivia
R-272 N-116
Height
4'03"
Imperial
1.3 m
Metric
Weight
89.3 lbs.
Imperial
40.5 kg
Metric
Dex color
Brown
Catch rate
45 (5.9%)
Body style
Body06
Footprint
 F141 
Gender ratio
87.5% male, 12.5% female
Breeding
Water 1 and
Water 3 groups
31 cycles
(7905 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 199 Battle Exp.: 1991*

Kabutops (Japanese: カブトプス Kabutops) is a dual-type Rock/Water Fossil Pokémon.

It evolves from Kabuto starting at level 40, after it is revived from a Dome Fossil.

Biology

Physiology

Kabuto's four insect-like legs have vanished and two long legs with two toes each stand in their place. Two long sharp claws (or sickles) extend from Kabutops's exoskeleton and several plates close the opening that used to be there. There are six hard spikes going down from the back of its neck, three on each side that lead down towards the beginning of its tail. Its head is covered in a rock-hard, semicircle-shaped armor. A stiff, brown tail protrudes from its back. Its gills have begun to change as it adapts to land.

Gender differences

None.

Special abilities

Kabutops's sleek body enables it to swim faster by tucking in its limbs, folding up its claw-like sickles and wiggling. In battle, Kabutops uses its impressive scythes for offensive attacks. As a result, Kabutops is able to wield a variety of claw-based moves such as Night Slash, X-Scissor and Slash. In addition to this physical means of attacking, Kabutops gains access to health stealing moves such as Mega Drain and Giga Drain. Since Kabutops is now fully evolved, it is capable of learning two powerful moves: Hyper Beam and Giga Impact.

Behavior

Kabutops is a fierce prehistoric predator. Adaptations in its body permit it to lead a more terrestrial lifestyle than its predecessors. It is also very adaptive as shown when its prey started living on land and Kabutops adapted to living on land as well.

Habitat

Sea

Sea Pokémon

The exact habitat of Kabuto is unknown. Other facts would leave one to believe that Kabutops and Kabuto may have lived in the sea and in caves, although Kabutops could walk ashore on its newly developed legs.

Diet

Kabutops cuts open prey with its claws, then sucks up the spilled bodily fluids. In ancient times, it hunted underwater for its prey.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It swims freely through water. It catches prey with its scythe-like arms and drains the victim's fluids.
Generation II
Johto
In the water, it tucks in its limbs to become more compact, then it wiggles its shell to swim fast.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Evolve Kabuto
Generation II
Johto
None Trade

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 115
108 - 183 211 - 361
Defense: 105
99 - 172 193 - 339
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 70
67 - 134 130 - 262
Speed: 80
76 - 145 148 - 284
Total: 495   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 70.


Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
4/5 ★★★★
Skill
2/3 ★★
Stamina
1/3 ☆☆
Jump
2/3 ★★
Total
12/19 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Feint Normal Physical 03030 100100% 10
00Start Scratch Normal Physical 04040 100100% 35
00Start Harden Normal Status 0000 —% 30
00Start Absorb Grass Special 02020 100100% 25
00Start Leer Normal Status 0000 100100% 30
066 Absorb Grass Special 02020 100100% 25
1111 Leer Normal Status 0000 100100% 30
1616 Mud Shot Ground Special 05555 09595% 15
2121 Sand-Attack Ground Status 0000 100100% 15
2626 Endure Normal Status 0000 —% 10
3131 Aqua Jet Water Physical 04040 100100% 20
3636 Mega Drain Grass Special 04040 100100% 15
4040 Slash Normal Physical 07070 100100% 20
4545 Metal Sound Steel Status 0000 08585% 40
5454 AncientPower Rock Special 06060 100100% 5
6363 Wring Out Normal Special 0000 100100% 5
7272 Night Slash Dark Physical 07070 100100% 15
  • A level of "Start" indicates a move that will be known by a Kabutops obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Kabutops
  • Italic indicates a move that gets STAB only when used by an evolution of Kabutops
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite TM01 Hone Claws Dark Status —% 15
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Rock Sprite TM23 Smack Down Rock Physical 50 100% 15
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Rock Sprite TM37 Sandstorm Rock Status —% 10
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Rock Sprite TM69 Rock Polish Rock Status —% 20
Bag TM Rock Sprite TM71 Stone Edge Rock Physical 100 80% 5
Bag TM Normal Sprite TM75 Swords Dance Normal Status —% 30
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Bug Sprite TM81 X-Scissor Bug Physical 80 100% 15
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite HM01 Cut Normal Physical 50 95% 30
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Kabutops
  • Italic indicates a move that gets STAB only when used by an evolution of Kabutops
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
086MS087MS090MS091MS223MS 224MS Aurora Beam Ice Special 65 100% 20
060MS061MS062MS186MS072MS073MS
098MS099MS116MS117MS230MS183MS
184MS222MS223MS224MS226MS
BubbleBeam Water Special 65 100% 20
131MS226MS Confuse Ray Ghost Status 100% 10
098MS099MS158MS159MS160MS Flail Normal Physical 100% 15
086MS 087MS Icy Wind Ice Special 55 95% 15
060MS061MS062MS186MS098MS099MS
138MS139MS140MS141MS194MS195MS
Mud Shot Ground Special 55 95% 15
007MS 008MS 009MS Rapid Spin Normal Physical 20 100% 40
054MS055MS072MS073MS158MS159MS
160MS
Screech Normal Status 85% 40
  • Moves marked with an asterisk (*) must be chain bred onto Kabutops in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kabutops in that game.
  • Bold indicates a move that gets STAB when used by Kabutops
  • Italic indicates a move that gets STAB only when used by an evolution of Kabutops
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Kabutops can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kabutops cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kabutops
  • Italic indicates a move that gets STAB only when used by an evolution of Kabutops
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 

{{Learnlist/prevo5|140|Kabuto|d||||Stealth Rock|Rock|Status|—|—|20}

  • Bold indicates a move that gets STAB when used by Kabutops
  • Italic indicates a move that gets STAB only when used by an evolution of Kabutops
  • Click on the generation numbers at the top to see moves from other generations

Evolution

140
Unevolved
Kabuto
 Rock  Water 
Bag Rare Candy Sprite
Level 40


141
First evolution
Kabutops
 Rock  Water 

140MS #140: Kabuto
Pokémon
#142: Aerodactyl 142MS

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