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188MS #188: Skiploom
Pokémon
#190: Aipom 190MS
Jumpluff
ワタッコ Watacco
#189
189Jumpluff
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Grass Flying
Species
Cottonweed Pokémon
Abilities
Chlorophyll or Leaf Guard Infiltrator
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Johto
#069
Hoenn
#334
Regional Browser numbers
Oblivia
R-028
Height
2'07"
Imperial
0.8 m
Metric
Weight
6.6 lbs.
Imperial
3.0 kg
Metric
Dex color
Blue
Catch rate
45 (5.9%)
Body style
Body06
Footprint
 F189 
Gender ratio
50% male, 50% female
Breeding
Fairy and
Grass groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
3
Base Exp.: 176 Battle Exp.: 1761*

Jumpluff (Japanese: ワタッコ Watacco) is a dual-type Grass/Flying Pokémon.

It evolves from Skiploom starting at level 27. It is the final form of Hoppip.

Biology

Physiology

Jumpluff's body is blue and round. Three cotton puffs, almost as large as the body itself, extend off it: one on each arm, and one on top of its head. Three or four leaves grow at the base of the top puff. Jumpluff has round feet and a small tail, and its eyes are red and beady.

Gender differences

None.

Special abilities

Jumpluff can use its fluffy cotton spores to float through the air. These spores can control its flight even in the extremely high winds of a hurricane.

Behavior

Jumpluff drifts on seasonal winds and can use its cotton spores to masterfully maneuver itself around the globe. It will spread spores as it floats around to create offspring. Jumpluff descends to the ground if it encounters cold air currents while it is floating.

Habitat

Grassland

Grassland Pokémon

Jumpluff spend a great deal of time in the air, however the majority of sightings have been in air spaces above open paddocks and grasslands as well as in the canopy of forests. Little is known about what Jumpluff do when not in the air, as most research done into them revolves around their unique way of being "carried" by the wind. As it is stated numerous times that Jumpluff spread spores as they fly, it can be gathered that their reason for floating through open grasslands is not only due to the abundance of breezes in areas free of trees, but also because the spores require spaces to be blown to.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Generation II
Johto
Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
None Evolve Skiploom

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 55
54 - 117 103 - 229
Defense: 70
67 - 134 130 - 262
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 85
81 - 150 157 - 295
Speed: 110
103 - 178 202 - 350
Total: 450   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
4/5 ★★★★
Power
1/3 ☆☆
Skill
2/2 ★★
Stamina
2/2 ★★
Jump
5/5 ★★★★★
Total
14/17 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Splash Normal Status 0000 —% 40
00Start Synthesis Grass Status 0000 —% 5
00Start Tail Whip Normal Status 0000 100100% 30
00Start Tackle Normal Physical 05050 100100% 35
044 Synthesis Grass Status 0000 —% 5
077 Tail Whip Normal Status 0000 100100% 30
1010 Tackle Normal Physical 05050 100100% 35
1212 PoisonPowder Poison Status 0000 07575% 35
1414 Stun Spore Grass Status 0000 07575% 30
1616 Sleep Powder Grass Status 0000 07575% 15
2020 Bullet Seed Grass Physical 02525 100100% 30
2424 Leech Seed Grass Status 0000 09090% 10
2929 Mega Drain Grass Special 04040 100100% 15
3434 Acrobatics Flying Physical 05555 100100% 15
3939 Rage Powder Bug Status 0000 —% 20
4444 Cotton Spore Grass Status 0000 100100% 40
4949 U-turn Bug Physical 07070 100100% 20
5454 Worry Seed Grass Status 0000 100100% 10
5959 Giga Drain Grass Special 07575 100100% 10
6464 Bounce Flying Physical 08585 08585% 5
6969 Memento Dark Status 0000 100100% 10
  • A level of "Start" indicates a move that will be known by a Jumpluff obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Grass Sprite TM22 SolarBeam Grass Special 120 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Grass Sprite TM53 Energy Ball Grass Special 80 100% 10
Bag TM Flying Sprite TM62 Acrobatics Flying Physical 55 100% 15
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Normal Sprite TM75 Swords Dance Normal Status —% 30
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Grass Sprite TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Bug Sprite TM89 U-turn Bug Physical 70 100% 20
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
001MS002MS003MS035MS036MS114MS
465MS183MS184MS
Amnesia* Psychic Status —% 20
045MS046MS047MS152MS153MS154MS Aromatherapy Grass Status —% 5
102MS103MS Confusion Psychic Special 50 100% 25
001MS002MS003MS039MS040MS176MS
468MS183MS184MS
Double-Edge Normal Physical 120 100% 15
035MS036MS176MS468MS Encore Normal Status 100% 5
001MS103MS191MS Seed Bomb Grass Physical 80 100% 15
001MS002MS003MS102MS103MS187MS
188MS189MS191MS192MS
Worry Seed Grass Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Jumpluff in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Jumpluff in that game.
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 Worry Seed Grass Status 100% 10
  • A black abbreviation in a colored box indicates that Jumpluff can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Jumpluff cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • Click on the generation numbers at the top to see moves from other generations

Evolution

187
Unevolved
Hoppip
 Grass  Flying 
Bag Rare Candy Sprite
Level 18


188
First evolution
Skiploom
 Grass  Flying 
Bag Rare Candy Sprite
Level 27


189
Second evolution
Jumpluff
 Grass  Flying 

188MS #188: Skiploom
Pokémon
#190: Aipom 190MS

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