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227MS #227: Skarmory
Pokémon
#229: Houndoom 229MS
Houndour
デルビル Delvil
#228
228Houndour
Art by Ken Sugimori from FireRed and LeafGreen
Type
Dark Fire
Species
Dark Pokémon
Abilities
Early Bird or Flash Fire Unnerve
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#214
Hoenn
#366
Sinnoh
#176
Regional Browser numbers
Almia
R-153
Oblivia
R-266 N-083
Height
2'00″
Imperial
0.6 m
Metric
Weight
23.8 lbs.
Imperial
10.8 kg
Metric
Dex color
Black
Catch rate
120 (15.7%)
Body style
Body08
Footprint
 F228 
Gender ratio
50% male, 50% female
Breeding
Field group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 114 Battle Exp.: 1141*

Houndour (Japanese: デルビル Delvil) is a dual-type Dark/Fire Pokémon.

It evolves into Houndoom starting at level 24.

Biology

Physiology

Houndour is a dog-like Pokémon with short, black fur. It has a red underbelly and snout. Houndour has short, pointed ears and a tail. Houndour’s fangs protrude out of its mouth, and its nose is dark in coloration. There are white bands on Houndour's ankles, and more rib-like ones on its back. Houndour appears to have a simplistic, stylized skull on its forehead, with the orbits looking much like ‘eyebrow’ patterning commonly seen on dogs. Houndour also has circular, red-colored patterning on the underside of its paws.

Gender differences

None.

Special abilities

Houndour is capable of various Dark- and Fire-type attacks (including the rarely-known Beat Up attack). Houndour can also use a couple of Poison-type damaging moves and Thunder Fang.

Houndour hunting packs show off unparalleled teamwork by communicating through the use of barks and howls.

Behavior

Houndour normally travel in packs. They are very protective of one another and will not abandon any of its pack if they are hurt. It can be presumed that, as Houndour hunt in packs, they are fairly smart. Houndour use a variety of cries, and different ones for pursuing prey and communicating with others. Houndour convey their feelings using different cries, and corner prey by checking each other’s location using barks. Around dawn, Houndour’s ominous howl echoes through the area to announce its ownership of its territory.

Habitat

Roughterrain

Rough-terrain Pokémon

Although Houndour inhabit deep woods, they may also appear near volcanic areas. Their dark fur allows them to blend in at night.

Diet

Houndour are predatory Pokémon that mainly eat small mammals.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
To corner prey, they check each other's location using barks that only they can understand.
Generation II
Johto
It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Rare Safari Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 60
58 - 123 112 - 240
Defense: 30
31 - 90 58 - 174
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 50
49 - 112 94 - 218
Speed: 65
63 - 128 121 - 251
Total: 330   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
4/4 ★★★★
Stamina
3/3 ★★★
Jump
3/4 ★★★
Total
16/18 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Leer Normal Status 0000 100100% 30
00Start Ember Fire Special 04040 100100% 25
044 Howl Normal Status 0000 —% 40
088 Smog Poison Special 02020 07070% 20
1313 Roar Normal Status 0000 100100% 20
1717 Bite Dark Physical 06060 100100% 25
2020 Odor Sleuth Normal Status 0000 —% 40
2525 Beat Up Dark Physical 0000 100100% 10
2828 Fire Fang Fire Physical 06565 09595% 15
3232 Faint Attack Dark Physical 06060 —% 20
3737 Embargo Dark Status 0000 100100% 15
4040 Foul Play Dark Physical 09595 100100% 15
4444 Flamethrower Fire Special 09595 100100% 15
4949 Crunch Dark Physical 08080 100100% 15
5252 Nasty Plot Dark Status 0000 —% 20
5656 Inferno Fire Special 100100 05050% 5
  • A level of "Start" indicates a move that will be known by a Houndour obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal Sprite TM05 Roar Normal Status 100% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Grass Sprite TM22 SolarBeam Grass Special 120 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Fire Sprite TM35 Flamethrower Fire Special 95 100% 15
Bag TM Poison Sprite TM36 Sludge Bomb Poison Special 90 100% 10
Bag TM Fire Sprite TM38 Fire Blast Fire Special 120 85% 5
Bag TM Dark Sprite TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Fire Sprite TM43 Flame Charge Fire Physical 50 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Fire Sprite TM50 Overheat Fire Special 140 90% 5
Bag TM Fire Sprite TM59 Incinerate Fire Special 30 100% 15
Bag TM Fire Sprite TM61 Will-O-Wisp Fire Status 75% 15
Bag TM Dark Sprite TM63 Embargo Dark Status 100% 15
Bag TM Dark Sprite TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite TM67 Retaliate Normal Physical 70 100% 5
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag TM Dark Sprite TM95 Snarl Dark Special 55 95% 15
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
215MS461MS228MS229MS Beat Up Dark Physical 100% 10
052MS053MS083MS Feint Normal Physical 30 100% 10
024MS058MS059MS136MS209MS210MS
228MS229MS232MS
Fire Fang Fire Physical 65 95% 15
037MS038MS077MS078MS136MS Fire Spin Fire Special 35 85% 15
038MS052MS053MS190MS424MS228MS
229MS
Nasty Plot Dark Status —% 20
206MS Spite Ghost Status 100% 10
056MS057MS Punishment Dark Physical 100% 5
019MS020MS128MS197MS206MS Pursuit Dark Physical 40 100% 20
057MS128MS206MS209MS210MS Rage Normal Physical 20 100% 20
058MS059MS Reversal Fighting Physical 100% 15
019MS020MS050MS051MS161MS162MS Sucker Punch Dark Physical 80 100% 5
024MS059MS135MS209MS210MS229MS
232MS
Thunder Fang Electric Physical 65 95% 15
  • Moves marked with an asterisk (*) must be chain bred onto Houndour in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Houndour in that game.
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Super Fang Normal Physical 90% 10
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Houndour can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Houndour cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

228
Unevolved
Houndour
 Dark  Fire 
Bag Rare Candy Sprite
Level 24


229
First evolution
Houndoom
 Dark  Fire 

227MS #227: Skarmory
Pokémon
#229: Houndoom 229MS

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