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Houndour #228: Houndour
Pokémon
#230: Kingdra Kingdra
This article is about the species. For a specific instance of this species, see Houndoom (disambiguation).
Houndoom
ヘルガー Hellgar
#229
229Houndoom
Art by Ken Sugimori from FireRed and LeafGreen
Type
Dark Fire
Species
Dark Pokémon
Abilities
Early Bird or Flash Fire Unnerve
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#215
Hoenn
#367
Sinnoh
#177
Regional Browser numbers
Fiore
R-161
Almia
R-154
Oblivia
R-267 N-084
Height
4'07"
Imperial
1.4 m
Metric
Weight
77.2 lbs.
Imperial
35.0 kg
Metric
Dex color
Black
Catch rate
45 (5.9%)
Body style
Body08 File:BodyUnknown.png
Blue-Striped
Footprint
 F229   File:F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Field group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
Base Exp.: 204 Battle Exp.: 2041*

Houndoom (Japanese: ヘルガー Hellgar) is a dual-type Dark/Fire Pokémon.

It evolves from Houndour starting at level 24.

Biology

Physiology

Having the same coloration as its pre-evolved form, Houndour, Houndoom has a taller build with a longer snout. There are two white bands at each of Houndoom's ankles instead of just one, as well as three bands on its back instead of two. Houndoom has a long, skinny tail that ends in an arrowhead and visible claws on its feet. It appears to have a collar with a small skull pendant and a pair of curled horns, but no discernible ears.

Gender differences

Female Houndoom have smaller horns.

Special abilities

Houndoom's abilities are the same as Houndour's, only stronger. As a matter of fact, legends claim that anyone that gets burned by Houndoom's Fire attacks will never be healed and that Houndoom's howling was once claimed to be the call of the Grim Reaper. Its fire comes from toxins burning in its gut, this also gives its fire a foul odor.

Behavior

Houndoom are generally very protective, alert, headstrong, intelligent, and very focused. They can be overly aggressive, but only to protect themselves, their young, their territory, or their owner. However, when properly trained, they can be extremely loyal, loving, and caring Pokémon, as well as very good pets. In a Houndoom pack, the Houndoom with its horns raked sharply towards the back serves a leadership role. Houndoom choose their leader by fighting amongst themselves.

Habitat

Roughterrain

Rough-terrain Pokémon

Although Houndoom inhabit deep woods, they may also appear near volcanic areas. Their dark fur allows them to blend in at night.

Diet

Houndoom is a predatory Pokémon that preys on smaller mammalian Pokémon. It hunts with the Houndour and Houndoom in its pack.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
Generation II
Johto
If you are burned by the flames it shoots from its mouth, the pain will never go away.
???
No Pokédex data is available.



Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Common Safari Zone


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 90
85 - 156 166 - 306
Defense: 50
49 - 112 94 - 218
Sp.Atk: 110
103 - 178 202 - 350
Sp.Def: 80
76 - 145 148 - 284
Speed: 95
90 - 161 175 - 317
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
4/4 ★★★★
Power
3/3 ★★★
Skill
2/2 ★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
15/17 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Notes:
  • If Miracle Eye is used by an opponent or this Pokémon is given a Ring Target, the effectiveness of  Psychic-type  moves is 1×.
  • If this Pokémon has Flash Fire, the effectiveness of  Fire-type  moves is 0×.

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Thunder Fang Electric Physical 06565 09595% 15
00Start Leer Normal Status 0000 100100% 30
00Start Ember Fire Special 04040 100100% 25
00Start Howl Normal Status 0000 —% 40
00Start Smog Poison Special 02020 07070% 20
044 Howl Normal Status 0000 —% 40
088 Smog Poison Special 02020 07070% 20
1313 Roar Normal Status 0000 100100% 20
1616 Bite Dark Physical 06060 100100% 25
2020 Odor Sleuth Normal Status 0000 —% 40
2626 Beat Up Dark Physical 0000 100100% 10
3030 Fire Fang Fire Physical 06565 09595% 15
3535 Faint Attack Dark Physical 06060 —% 20
4141 Embargo Dark Status 0000 100100% 15
4545 Foul Play Dark Physical 09595 100100% 15
5050 Flamethrower Fire Special 09595 100100% 15
5656 Crunch Dark Physical 08080 100100% 15
6060 Nasty Plot Dark Status 0000 —% 20
6565 Inferno Fire Special 100100 05050% 5
  • A level of "Start" indicates a move that will be known by a Houndoom obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Houndoom
  • Italic indicates a move that gets STAB only when used by an evolution of Houndoom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal Sprite TM05 Roar Normal Status 100% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Grass Sprite TM22 SolarBeam Grass Special 120 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Fire Sprite TM35 Flamethrower Fire Special 95 100% 15
Bag TM Poison Sprite TM36 Sludge Bomb Poison Special 90 100% 10
Bag TM Fire Sprite TM38 Fire Blast Fire Special 120 85% 5
Bag TM Dark Sprite TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Fire Sprite TM43 Flame Charge Fire Physical 50 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Fire Sprite TM50 Overheat Fire Special 140 90% 5
Bag TM Fire Sprite TM59 Incinerate Fire Special 30 100% 15
Bag TM Fire Sprite TM61 Will-O-Wisp Fire Status 75% 15
Bag TM Dark Sprite TM63 Embargo Dark Status 100% 15
Bag TM Dark Sprite TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite TM67 Retaliate Normal Physical 70 100% 5
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag TM Dark Sprite TM95 Snarl Dark Special 55 95% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Houndoom
  • Italic indicates a move that gets STAB only when used by an evolution of Houndoom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SneaselWeavileHoundourHoundoom Beat Up Dark Physical 100% 10
MeowthPersianFarfetch'd Feint Normal Physical 30 100% 10
ArbokGrowlitheArcanineFlareonSnubbullGranbull
HoundourHoundoomDonphan
Fire Fang Fire Physical 65 95% 15
VulpixNinetalesPonytaRapidashFlareon Fire Spin Fire Special 35 85% 15
NinetalesMeowthPersianAipomAmbipomHoundour
Houndoom
Nasty Plot Dark Status —% 20
Dunsparce Spite Ghost Status 100% 10
MankeyPrimeape Punishment Dark Physical 100% 5
RattataRaticateTaurosUmbreonDunsparce Pursuit Dark Physical 40 100% 20
PrimeapeTaurosDunsparceSnubbullGranbull Rage Normal Physical 20 100% 20
GrowlitheArcanine Reversal Fighting Physical 100% 15
RattataRaticateDiglettDugtrioSentretFurret Sucker Punch Dark Physical 80 100% 5
ArbokArcanineJolteonSnubbullGranbullHoundoom
Donphan
Thunder Fang Electric Physical 65 95% 15
  • Moves marked with an asterisk (*) must be chain bred onto Houndoom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Houndoom in that game.
  • Bold indicates a move that gets STAB when used by Houndoom
  • Italic indicates a move that gets STAB only when used by an evolution of Houndoom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Super Fang Normal Physical 90% 10
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Houndoom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Houndoom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Houndoom
  • Italic indicates a move that gets STAB only when used by an evolution of Houndoom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Houndoom
  • Italic indicates a move that gets STAB only when used by an evolution of Houndoom
  • Click on the generation numbers at the top to see moves from other generations

Evolution

Houndour
Unevolved
Houndour
 Dark  Fire 
Rare Candy
Level 24


Houndoom
First evolution
Houndoom
 Dark  Fire 


Houndour #228: Houndour
Pokémon
#230: Kingdra Kingdra
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