This article is about the species. For a specific instance of this species, see Houndoom (disambiguation) .
Abilities
Early Bird or Flash Fire
Flash Fire Blue-Striped
-----
Unnerve Hidden Ability
Regional Pokédex numbers
Kanto #—
Johto #215
Hoenn #367
Sinnoh #177
Unova
Not in any regional Pokédex
Regional Browser numbers
Fiore R-161
Almia R-154
Oblivia
Height
4'07"Imperial
1.4 mMetric
4'07"/1.4 mRed-Striped
0'0"/0.0 mBlue-Striped
0'0"/0.0 m
Weight
77.2 lbs.Imperial
35.0 kgMetric
77.2 lbs./35.0 kgRed-Striped
0.0 lbs./0.0 kgBlue-Striped
0.0 lbs./0.0 kg
Breeding
Field group
21 cycles (5355 minimum steps)
EV yield
HP 0
Atk 0
Def 0
Sp.Atk 2
Sp.Def 0
Speed 0
Base Exp.: 204
Battle Exp.: 2041*
Houndoom (Japanese : ヘルガー Hellgar ) is a dual-type Dark /Fire Pokémon.
It evolves from Houndour starting at level 24.
Biology
Physiology
Having the same coloration as its pre-evolved form, Houndour , Houndoom has a taller build with a longer snout. There are two white bands at each of Houndoom's ankles instead of just one, as well as three bands on its back instead of two. Houndoom has a long, skinny tail that ends in an arrowhead and visible claws on its feet. It appears to have a collar with a small skull pendant and a pair of curled horns, but no discernible ears.
Gender differences
Female Houndoom have smaller horns.
Special abilities
Houndoom's abilities are the same as Houndour's, only stronger. As a matter of fact, legends claim that anyone that gets burned by Houndoom's Fire attacks will never be healed and that Houndoom's howling was once claimed to be the call of the Grim Reaper. Its fire comes from toxins burning in its gut, this also gives its fire a foul odor.
Behavior
Houndoom are generally very protective, alert, headstrong, intelligent, and very focused. They can be overly aggressive, but only to protect themselves, their young, their territory, or their owner. However, when properly trained, they can be extremely loyal, loving, and caring Pokémon, as well as very good pets. In a Houndoom pack, the Houndoom with its horns raked sharply towards the back serves a leadership role. Houndoom choose their leader by fighting amongst themselves.
Habitat
Rough-terrain Pokémon
Although Houndoom inhabit deep woods, they may also appear near volcanic areas. Their dark fur allows them to blend in at night.
Diet
Houndoom is a predatory Pokémon that preys on smaller mammalian Pokémon. It hunts with the Houndour and Houndoom in its pack.
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation I.
Generation I
Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
Generation II
If you are burned by the flames it shoots from its mouth, the pain will never go away.
No Pokédex data is available.
Game locations
This Pokémon was unavailable prior to Generation I.
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
135 - 182
260 - 354
85 - 156
166 - 306
49 - 112
94 - 218
103 - 178
202 - 350
76 - 145
148 - 284
90 - 161
175 - 317
Minimum stats are calculated with 0 EVs , IVs of 0, and a hindering nature , if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
Notes:
If Miracle Eye is used by an opponent or this Pokémon is given a Ring Target , the effectiveness of Psychic-type moves is 1×.
If this Pokémon has Flash Fire , the effectiveness of Fire-type moves is 0×.
Learnset
Generation V
Other generations:
II - III - IV
Level
Move
Type
Cat.
Pwr.
Acc.
PP
00 Start
Thunder Fang
Electric
Physical
065 65
095 95%
15
00 Start
Leer
Normal
Status
0000 —
100 100%
30
00 Start
Ember
Fire
Special
040 40
100 100%
25
00 Start
Howl
Normal
Status
0000 —
— —%
40
00 Start
Smog
Poison
Special
020 20
070 70%
20
04 4
Howl
Normal
Status
0000 —
— —%
40
08 8
Smog
Poison
Special
020 20
070 70%
20
13 13
Roar
Normal
Status
0000 —
100 100%
20
16 16
Bite
Dark
Physical
060 60
100 100%
25
20 20
Odor Sleuth
Normal
Status
0000 —
— —%
40
26 26
Beat Up
Dark
Physical
0000 —
100 100%
10
30 30
Fire Fang
Fire
Physical
065 65
095 95%
15
35 35
Faint Attack
Dark
Physical
060 60
— —%
20
41 41
Embargo
Dark
Status
0000 —
100 100%
15
45 45
Foul Play
Dark
Physical
095 95
100 100%
15
50 50
Flamethrower
Fire
Special
095 95
100 100%
15
56 56
Crunch
Dark
Physical
080 80
100 100%
15
60 60
Nasty Plot
Dark
Status
0000 —
— —%
20
65 65
Inferno
Fire
Special
100 100
050 50%
5
A level of "Start" indicates a move that will be known by a Houndoom obtained at level 1 in Generation V
Bold indicates a move that gets STAB when used by Houndoom
Italic indicates a move that gets STAB only when used by an evolution of Houndoom
Click on the generation numbers at the top to see level-up moves from other generations
By TM /HM
Generation V
Other generations:
II - III - IV
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
Roar
Normal
Status
—
100%
20
TM06
Toxic
Poison
Status
—
90%
10
TM10
Hidden Power
Normal
Special
—
100%
15
TM11
Sunny Day
Fire
Status
—
—%
5
TM12
Taunt
Dark
Status
—
100%
20
TM15
Hyper Beam
Normal
Special
150
90%
5
TM17
Protect
Normal
Status
—
—%
10
TM21
Frustration
Normal
Physical
—
100%
20
TM22
SolarBeam
Grass
Special
120
100%
10
TM27
Return
Normal
Physical
—
100%
20
TM30
Shadow Ball
Ghost
Special
80
100%
15
TM32
Double Team
Normal
Status
—
—%
15
TM35
Flamethrower
Fire
Special
95
100%
15
TM36
Sludge Bomb
Poison
Special
90
100%
10
TM38
Fire Blast
Fire
Special
120
85%
5
TM41
Torment
Dark
Status
—
100%
15
TM42
Facade
Normal
Physical
70
100%
20
TM43
Flame Charge
Fire
Physical
50
100%
20
TM44
Rest
Psychic
Status
—
—%
10
TM45
Attract
Normal
Status
—
100%
15
TM46
Thief
Dark
Physical
40
100%
10
TM48
Round
Normal
Special
60
100%
15
TM50
Overheat
Fire
Special
140
90%
5
TM59
Incinerate
Fire
Special
30
100%
15
TM61
Will-O-Wisp
Fire
Status
—
75%
15
TM63
Embargo
Dark
Status
—
100%
15
TM66
Payback
Dark
Physical
50
100%
10
TM67
Retaliate
Normal
Physical
70
100%
5
TM68
Giga Impact
Normal
Physical
150
90%
5
TM85
Dream Eater
Psychic
Special
100
100%
15
TM87
Swagger
Normal
Status
—
90%
15
TM90
Substitute
Normal
Status
—
—%
10
TM94
Rock Smash
Fighting
Physical
40
100%
15
TM95
Snarl
Dark
Special
55
95%
15
HM04
Strength
Normal
Physical
80
100%
15
Bold indicates a move that gets STAB when used by Houndoom
Italic indicates a move that gets STAB only when used by an evolution of Houndoom
Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation V
Other generations:
II - III - IV
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Beat Up
Dark
Physical
—
100%
10
Feint
Normal
Physical
30
100%
10
Fire Fang
Fire
Physical
65
95%
15
Fire Spin
Fire
Special
35
85%
15
Nasty Plot
Dark
Status
—
—%
20
Spite
Ghost
Status
—
100%
10
Punishment
Dark
Physical
—
100%
5
Pursuit
Dark
Physical
40
100%
20
Rage
Normal
Physical
20
100%
20
Reversal
Fighting
Physical
—
100%
15
Sucker Punch
Dark
Physical
80
100%
5
Thunder Fang
Electric
Physical
65
95%
15
Moves marked with an asterisk (*) must be chain bred onto Houndoom in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Houndoom in that game.
Bold indicates a move that gets STAB when used by Houndoom
Italic indicates a move that gets STAB only when used by an evolution of Houndoom
Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation V
Other generations:
II - III - IV
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Dark Pulse
Dark
Special
80
100%
15
B
W
B2
W2
Foul Play
Dark
Physical
95
100%
15
B
W
B2
W2
Heat Wave
Fire
Special
100
90%
10
B
W
B2
W2
Hyper Voice
Normal
Special
90
100%
10
B
W
B2
W2
Iron Tail
Steel
Physical
100
75%
15
B
W
B2
W2
Role Play
Psychic
Status
—
—%
10
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snatch
Dark
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
Super Fang
Normal
Physical
—
90%
10
B
W
B2
W2
Uproar
Normal
Special
90
100%
10
A black abbreviation in a colored box indicates that Houndoom can be tutored the move in that game
A colored abbreviation in a white box indicates that Houndoom cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Houndoom
Italic indicates a move that gets STAB only when used by an evolution of Houndoom
Click on the generation numbers at the top to see Move Tutor moves from other generations
Generation V
Other generations:
II - III - IV
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior evolutions.
Bold indicates a move that gets STAB when used by Houndoom
Italic indicates a move that gets STAB only when used by an evolution of Houndoom
Click on the generation numbers at the top to see moves from other generations
Evolution
Level 24 →
First evolution
Houndoom Dark Fire