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186MS #186: Politoed
Pokémon
#188: Skiploom 188MS
Hoppip
ハネッコ Hanecco
#187
187Hoppip
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Grass Flying
Species
Cottonweed Pokémon
Abilities
Chlorophyll or Leaf Guard Infiltrator
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Johto
#067
Hoenn
#332
Regional Browser numbers
Fiore
R-010
Oblivia
R-026
Height
1'04"
Imperial
0.4 m
Metric
Weight
1.1 lbs.
Imperial
0.5 kg
Metric
Dex color
Pink
Catch rate
255 (33.3%)
Body style
Body06
Footprint
 F187 
Gender ratio
50% male, 50% female
Breeding
Fairy and
Grass groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
Base Exp.: 74 Battle Exp.: 741*

Hoppip (Japanese: ハネッコ Hanecco) is a dual-type Grass/Flying Pokémon.

It evolves into Skiploom starting at level 18, which evolves into Jumpluff starting at level 27.

Biology

Physiology

Hoppip has a small, round pink body with long green sprouts, resembling the leaves of dandelions in shape, coming out of its head. It is extremely light and can easily blow away in the wind. It also has big, triangular ears with dark insides, small arms and legs, and a tiny tail. Hoppip's beady yellow eyes appear to lack pupils, and it has a circular yellow spot on the underside of each foot.

Gender differences

None.

Special abilities

Hoppip’s most unique feature is its ability to be blown into the air. All it needs is a light breeze and Hoppip can be lifted off the ground and blown by the wind. Hoppip are also capable of using a variety of Grass-type moves, like those involving powders, seeds, and the draining of energy, although Hoppip are also capable of learning the Bug-type move U-turn.

Behavior

Hoppip are by necessity social creatures. Their light bodies make them extremely vulnerable to winds, so they cluster together and link sprouts with each other in order to anchor themselves in place, or grip the ground firmly with their feet to keep from being blown away.

Habitat

Grassland

Grassland Pokémon

Hoppip live in grasslands, although they also drift through fields, mountains, and even urban environments. It is a common saying that when Hoppip gather in fields and mountains, spring is on the way.

Diet

As a Grass-type, it is possible that Hoppip uses sunlight as energy.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Generation II
Johto
To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Unknown Routes 32 and 33Template:Sup/t, Route 48

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 35
95 - 142 180 - 274
Attack: 35
36 - 95 67 - 185
Defense: 40
40 - 101 76 - 196
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 55
54 - 117 103 - 229
Speed: 50
49 - 112 94 - 218
Total: 250   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
1/2
Skill
1/1
Stamina
1/1
Jump
5/5 ★★★★★
Total
11/14 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Splash Normal Status 0000 —% 40
044 Synthesis Grass Status 0000 —% 5
077 Tail Whip Normal Status 0000 100100% 30
1010 Tackle Normal Physical 05050 100100% 35
1212 PoisonPowder Poison Status 0000 07575% 35
1414 Stun Spore Grass Status 0000 07575% 30
1616 Sleep Powder Grass Status 0000 07575% 15
1919 Bullet Seed Grass Physical 02525 100100% 30
2222 Leech Seed Grass Status 0000 09090% 10
2525 Mega Drain Grass Special 04040 100100% 15
2828 Acrobatics Flying Physical 05555 100100% 15
3131 Rage Powder Bug Status 0000 —% 20
3434 Cotton Spore Grass Status 0000 100100% 40
3737 U-turn Bug Physical 07070 100100% 20
4040 Worry Seed Grass Status 0000 100100% 10
4343 Giga Drain Grass Special 07575 100100% 10
4646 Bounce Flying Physical 08585 08585% 5
4949 Memento Dark Status 0000 100100% 10
  • A level of "Start" indicates a move that will be known by a Hoppip obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Grass Sprite TM22 SolarBeam Grass Special 120 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Grass Sprite TM53 Energy Ball Grass Special 80 100% 10
Bag TM Flying Sprite TM62 Acrobatics Flying Physical 55 100% 15
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Normal Sprite TM75 Swords Dance Normal Status —% 30
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Grass Sprite TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Bug Sprite TM89 U-turn Bug Physical 70 100% 20
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
001MS002MS003MS035MS036MS114MS
465MS183MS184MS
Amnesia* Psychic Status —% 20
045MS046MS047MS152MS153MS154MS Aromatherapy Grass Status —% 5
102MS103MS Confusion Psychic Special 50 100% 25
001MS002MS003MS039MS040MS176MS
468MS183MS184MS
Double-Edge Normal Physical 120 100% 15
035MS036MS176MS468MS Encore Normal Status 100% 5
001MS103MS191MS Seed Bomb Grass Physical 80 100% 15
001MS002MS003MS102MS103MS187MS
188MS189MS191MS192MS
Worry Seed Grass Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Hoppip in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hoppip in that game.
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Giga Drain Grass Physical 75 100% 10
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 Worry Seed Grass Status 100% 10
  • A black abbreviation in a colored box indicates that Hoppip can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hoppip cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

187
Unevolved
Hoppip
 Grass  Flying 
Bag Rare Candy Sprite
Level 18


188
First evolution
Skiploom
 Grass  Flying 
Bag Rare Candy Sprite
Level 27


189
Second evolution
Jumpluff
 Grass  Flying 

186MS #186: Politoed
Pokémon
#188: Skiploom 188MS

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