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162MS #162: Furret
Pokémon
#164: Noctowl 164MS
Hoothoot
ホーホー Hoho
#163
163Hoothoot
Art by Ken Sugimori from FireRed and LeafGreen
Type
Normal Flying
Species
Owl Pokémon
Abilities
Insomnia or Keen Eye Tinted Lens
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#015
Hoenn
#318
Sinnoh
#106
Regional Browser numbers
Oblivia
R-031 N-022
Height
2'04"
Imperial
0.7 m
Metric
Weight
46.7 lbs.
Imperial
21.2 kg
Metric
Dex color
Brown
Catch rate
255 (33.3%)
Body style
Body09
Footprint
 F163 
Gender ratio
50% male, 50% female
Breeding
Flying group 16 cycles
(4080 minimum steps)
EV yield
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 58 Battle Exp.: 581*

Hoothoot (Japanese: ホーホー Hoho) is a dual-type Normal/Flying Pokémon.

It evolves into Noctowl starting at level 20.

Biology

Physiology

Hoothoot are round, owl-like brown birds with very large, red eyes. Around these eyes are black rings, with extensions on the lower parts of the pattern resembling stylized eyelashes. It has a black-colored crest on top of the black rings, which resembles the hands of a clock. Another notable feature is that it seems to have only one pink-colored foot with four toes. It actually has two feet, but one is usually hidden in the feathers underneath its body. Hoothoot's owlish beak is pink in coloration, its two wings are stubby, and its tail is short and mostly square with three tail feathers. Hoothoot’s underbelly is a shade of beige with tufts of feathers above its feet.

Gender differences

None.

Special abilities

Being nocturnal, it has exceptional eyesight and hearing. It is capable of learning Psychic-type attacks. It also has the innate ability to tell exactly what time it is, and can even function as an alarm clock. Hoothoot has the ability to learn the move Foresight, which reveals Ghost-types through their tricks and nullifies their immunity to Fighting- and Normal-type moves.

Behavior

They are nocturnal, meaning that they are only active at night. They have an organ that works like a timepiece, which allow Hoothoot to hoot at the same time each night. Hoothoot keep rhythm by precisely tilting their head in time. Hoothoot are also notable for their tendency to stand on one foot at all times, switching feet so quickly the movement can rarely be seen. Hoothoot keep one foot tucked into their feathers to conserve body heat. Their tendency to stand on only one foot is so strong, that even when attacked they do not brace themselves using both feet. However, they have been depicted to fly with both feet visible.

Habitat

Forest

Forest Pokémon

Hoothoot only come out at night, but are a very common sight anywhere in Johto. Their nests are likely to be found in the trees of forests.

Diet

Main article: Pokémon food

Hoothoot mainly feed off Bug Pokémon.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.
Generation II
Johto
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Common Routes 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 43, 47 and 48, Ilex Forest, New Bark Town, Cherrygrove City, Violet City, Ecruteak City, National Park, Safari Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 30
31 - 90 58 - 174
Defense: 30
31 - 90 58 - 174
Sp.Atk: 36
36 - 96 69 - 188
Sp.Def: 56
54 - 118 105 - 232
Speed: 50
49 - 112 94 - 218
Total: 262   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.



Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
2/3 ★★
Jump
4/4 ★★★★
Total
13/18 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Growl Normal Status 0000 100100% 40
00Start Foresight Normal Status 0000 —% 40
055 Hypnosis Psychic Status 0000 06060% 20
099 Peck Flying Physical 03535 100100% 35
1313 Uproar Normal Special 09090 100100% 10
1717 Reflect Psychic Status 0000 —% 20
2121 Confusion Psychic Special 05050 100100% 25
2525 Echoed Voice Normal Special 04040 100100% 15
2929 Take Down Normal Physical 09090 08585% 20
3333 Air Slash Flying Special 07575 09595% 20
3737 Zen Headbutt Psychic Physical 08080 09090% 15
4141 Synchronoise Psychic Special 07070 100100% 15
4545 Extrasensory Psychic Special 08080 100100% 30
4949 Psycho Shift Psychic Status 0000 09090% 10
5353 Roost Flying Status 0000 —% 10
5757 Dream Eater Psychic Special 100100 100100% 15
  • A level of "Start" indicates a move that will be known by a Hoothoot obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Normal Sprite TM49 Echoed Voice Normal Special 40 100% 15
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Normal Sprite TM83 Work Up Normal Status —% 30
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Flying Sprite TM88 Pluck Flying Physical 60 100% 20
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag HM Flying Sprite HM02 Fly Flying Physical 90 95% 15
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
016MS017MS018MS021MS022MS083MS
084MS085MS142MS227MSTaillowSwellow
Agility Psychic Status —% 30
198MS430MS Faint Attack Dark Physical 60 —% 20
016MS017MS018MS FeatherDance Flying Status 100% 15
016MS017MS018MS021MS022MS Mirror Move Flying Status —% 20
177MS178MS198MS430MS Night Shade Ghost Special 100% 15
164MSAltaria468MSPidoveTranquillUnfezant
Sigilyph
Sky Attack Flying Physical 140 90% 5
041MS042MS169MS142MS Supersonic Normal Status 55% 20
016MS017MS018MS Whirlwind Normal Status 100% 20
016MS017MS018MS041MS042MS169MS
142MS198MS430MSTaillowSwellow
Wing Attack Flying Physical 60 100% 35
  • Moves marked with an asterisk (*) must be chain bred onto Hoothoot in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hoothoot in that game.
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Sky Attack Flying Physical 140 90% 5
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Tailwind Flying Status —% 30
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Hoothoot can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hoothoot cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

163
Unevolved
Hoothoot
 Normal  Flying 
Bag Rare Candy Sprite
Level 20


164
First evolution
Noctowl
 Normal  Flying 

162MS #162: Furret
Pokémon
#164: Noctowl 164MS

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