This article is about the species. For a specific instance of this species, see Golduck (disambiguation) .
Abilities
Damp or Cloud Nine
Cloud Nine Blue-Striped
-----
Swift Swim Hidden Ability
Regional Pokédex numbers
Kanto #055
Johto #141
Hoenn #159
Sinnoh #044
Unova #029
Not in any regional Pokédex
Height
5'07"Imperial
1.7 mMetric
5'07"/1.7 mRed-Striped
0'0"/0.0 mBlue-Striped
0'0"/0.0 m
Weight
168.9 lbs.Imperial
76.6 kgMetric
168.9 lbs./76.6 kgRed-Striped
0.0 lbs./0.0 kgBlue-Striped
0.0 lbs./0.0 kg
Breeding
Water 1 andField groups
21 cycles (5355 minimum steps)
EV yield
HP 0
Atk 0
Def 0
Sp.Atk 2
Sp.Def 0
Speed 0
Base Exp.: 174
Battle Exp.: 1741*
Golduck (Japanese : ゴルダック Golduck ) is a Water-type Pokémon.
It evolves from Psyduck starting at level 33.
Biology
Physiology
Golduck have webbed hands and feet, ending in broad flippers, which they use to swim in rivers and lakes, much in the way as a duck would move. Their blue bodies are especially adapted to have a great hydrodynamic shape, and they have long tails with which they use to steer. Golduck are sometimes mistaken for the Japanese monster and physical inspiration for Golduck, the Kappa due to their bluish color, general body shape, and webbed hands and feet. Golduck also have red irises, a small, red sphere on their forehead, and four spikes on their head. Although Golduck have no wings, only webbed hands and feet, it is still deemed a duck instead of a platypus.
Gender differences
None.
Special abilities
Golduck are fast swimmers, out-swimming even the most athletic of humans because of their frog-like webbed hands and feet. The gem on their foreheads glows when they use their psychic powers, and occasionally when they swim at full speed, suggesting that they sometimes use those powers to swim. After evolving from Psyduck , Golduck have greater control of their powers. They have the ability to read minds or even give knowledge to their Trainers and fellow Pokémon through telepathy.
Behavior
It has been noted that Golduck will often join swimmers when training. They are sometimes found rescuing people lost at sea from danger, their heads shimmering from the telekinetic powers that allow them do so. The headaches that ridiculed its Basic evolution form, Psyduck , don’t trouble Golduck, allowing them to have full use of their formidable mental powers.
Habitat
Water's-edge Pokémon
Golduck live in freshwater lakes and in rivers, though they can also be seen occasionally in coastal waters. They can be found in Kanto and Johto .
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation I.
Generation I
The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.
Generation II
When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
No Pokédex data is available.
Game locations
This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Rare
Cerulean Cave (Surfing )Seafoam Islands
Generation II
Johto
Rare
Route 35 , Ilex Forest (surfing), Mt. Silver
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
140 - 187
270 - 364
78 - 147
152 - 289
74 - 143
144 - 280
90 - 161
175 - 317
76 - 145
148 - 284
81 - 150
157 - 295
Minimum stats are calculated with 0 EVs , IVs of 0, and a hindering nature , if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
This Pokémon's Special base stat in Generation I was 80 .
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
Learnset
Generation V
Other generations:
I - II - III - IV
BW
B2W2
Move
Type
Cat.
Power
Accuracy
PP
00 Start
00 Start
Aqua Jet
Water
Physical
040 40
100}} 100%
20
00 Start
00 Start
Water Sport
Water
Status
0000 —
—}} —%
15
00 Start
00 Start
Scratch
Normal
Physical
040 40
100}} 100%
35
00 Start
00 Start
Tail Whip
Normal
Status
0000 —
100}} 100%
30
00 Start
00 Start
Water Gun
Water
Special
040 40
100}} 100%
25
05 5
04 4
Tail Whip
Normal
Status
0000 —
100}} 100%
30
09 9
08 8
Water Gun
Water
Special
040 40
100}} 100%
25
14 14
11 11
Disable
Normal
Status
0000 —
100}} 100%
20
18 18
15 15
Confusion
Psychic
Special
050 50
100}} 100%
25
22 22
18 18
Water Pulse
Water
Special
060 60
100}} 100%
20
27 27
22 22
Fury Swipes
Normal
Physical
018 18
080}} 80%
15
31 31
25 25
Screech
Normal
Status
0000 —
085}} 85%
40
50 50
29 29
Zen Headbutt
Psychic
Physical
080 80
090}} 90%
15
N/A N/A
32 32
Aqua Tail
Water
Physical
090 90
090}} 90%
10
37 37
38 38
Soak
Water
Status
0000 —
100}} 100%
20
44 44
43 43
Psych Up
Normal
Status
0000 —
—}} —%
10
56 56
49 49
Amnesia
Psychic
Status
0000 —
—}} —%
20
63 63
54 54
Hydro Pump
Water
Special
120 120
080}} 80%
5
69 69
60 60
Wonder Room
Psychic
Status
0000 —
—}} —%
10
A level of "Start" indicates a move that will be known by a Golduck obtained at level 1 in Generation V
Bold indicates a move that gets STAB when used by Golduck
Italic indicates a move that gets STAB only when used by an evolution of Golduck
Click on the generation numbers at the top to see level-up moves from other generations
By TM /HM
Generation V
Other generations:
I - II - III - IV
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
Hone Claws
Dark
Status
—
—%
15
TM03
Psyshock
Psychic
Special
80
100%
10
TM04
Calm Mind
Psychic
Status
—
—%
20
TM06
Toxic
Poison
Status
—
90%
10
TM07
Hail
Ice
Status
—
—%
10
TM10
Hidden Power
Normal
Special
—
100%
15
TM13
Ice Beam
Ice
Special
95
100%
10
TM14
Blizzard
Ice
Special
120
70%
5
TM15
Hyper Beam
Normal
Special
150
90%
5
TM16
Light Screen
Psychic
Status
—
—%
30
TM17
Protect
Normal
Status
—
—%
10
TM18
Rain Dance
Water
Status
—
—%
5
TM19
Telekinesis
Psychic
Status
—
—%
15
TM21
Frustration
Normal
Physical
—
100%
20
TM27
Return
Normal
Physical
—
100%
20
TM28
Dig
Ground
Physical
80
100%
10
TM29
Psychic
Psychic
Special
90
100%
10
TM31
Brick Break
Fighting
Physical
75
100%
15
TM32
Double Team
Normal
Status
—
—%
15
TM40
Aerial Ace
Flying
Physical
60
—%
20
TM42
Facade
Normal
Physical
70
100%
20
TM44
Rest
Psychic
Status
—
—%
10
TM45
Attract
Normal
Status
—
100%
15
TM47
Low Sweep
Fighting
Physical
60
100%
20
TM48
Round
Normal
Special
60
100%
15
TM52
Focus Blast
Fighting
Special
120
70%
5
TM55
Scald
Water
Special
80
100%
15
TM56
Fling
Dark
Physical
—
100%
10
TM65
Shadow Claw
Ghost
Physical
70
100%
15
TM68
Giga Impact
Normal
Physical
150
90%
5
TM70
Flash
Normal
Status
—
100%
20
TM77
Psych Up
Normal
Status
—
—%
10
TM87
Swagger
Normal
Status
—
90%
15
TM90
Substitute
Normal
Status
—
—%
10
TM94
Rock Smash
Fighting
Physical
40
100%
15
HM03
Surf
Water
Special
95
100%
15
HM04
Strength
Normal
Physical
80
100%
15
HM05
Waterfall
Water
Physical
80
100%
15
HM06
Dive
Water
Physical
80
100%
10
Bold indicates a move that gets STAB when used by Golduck
Italic indicates a move that gets STAB only when used by an evolution of Golduck
Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation V
Other generations:
II - III - IV
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Confuse Ray
Ghost
Status
—
100%
10
Cross Chop
Fighting
Physical
100
80%
5
Encore
Normal
Status
—
100%
5
Foresight
Normal
Status
—
—%
40
Future Sight
Psychic
Special
100
100%
10
Hypnosis
Psychic
Status
—
60%
20
Mud Bomb
Ground
Special
65
85%
10
Psybeam
Psychic
Special
65
100%
20
Refresh
Normal
Status
—
—%
20
Secret Power ‡
Normal
Physical
70
100%
20
Yawn
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be chain bred onto Golduck in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Golduck in that game.
Bold indicates a move that gets STAB when used by Golduck
Italic indicates a move that gets STAB only when used by an evolution of Golduck
Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation V
Other generations:
II - III - IV
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Aqua Tail
Water
Physical
90
90%
10
B
W
B2
W2
Ice Punch
Ice
Physical
75
100%
15
B
W
B2
W2
Icy Wind
Ice
Special
55
95%
15
B
W
B2
W2
Iron Tail
Steel
Physical
100
75%
15
B
W
B2
W2
Low Kick
Fighting
Physical
—
100%
20
B
W
B2
W2
Role Play
Psychic
Status
—
—%
10
B
W
B2
W2
Signal Beam
Bug
Special
75
100%
15
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
Wonder Room
Psychic
Status
—
—%
10
B
W
B2
W2
Worry Seed
Grass
Status
—
100%
10
B
W
B2
W2
Zen Headbutt
Psychic
Physical
80
90%
15
A black abbreviation in a colored box indicates that Golduck can be tutored the move in that game
A colored abbreviation in a white box indicates that Golduck cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Golduck
Italic indicates a move that gets STAB only when used by an evolution of Golduck
Click on the generation numbers at the top to see Move Tutor moves from other generations
Generation V
Other generations:
I - II - III - IV
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
‡
Brine
Water
Special
65
100%
10
Bold indicates a move that gets STAB when used by Golduck
Italic indicates a move that gets STAB only when used by an evolution of Golduck
Click on the generation numbers at the top to see moves from other generations
Evolution