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117MS #117: Seadra
Pokémon
#119: Seaking 119MS
This article is about the species. For a specific instance of this species, see Goldeen (disambiguation).
Goldeen
トサキント Tosakinto
#118
118Goldeen
Art by Ken Sugimori from FireRed and LeafGreen
Type
Water Unknown
Species
Goldfish Pokémon
Abilities
Swift Swim or Water Veil Lightningrod
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#118
Johto
#078
Hoenn
#050
Sinnoh
#078
Regional Browser numbers
Fiore
R-110
Height
2′00″
Imperial
0.6 m
Metric
Weight
33.1 lbs.
Imperial
15.0 kg
Metric
Dex color
Red
Catch rate
225 (29.4%)
Body style
Body03
Footprint
 F118 
Gender ratio
50% male, 50% female
Breeding
Water 2 group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 111 Battle Exp.: 1111*

Goldeen (Japanese: トサキント Tosakinto) is a Water-type Pokémon.

It evolves into Seaking starting at level 33.

Biology

Physiology

Goldeen is a white fish Pokémon with orange markings on its tail, back, and fins. It has a single fin going down its back, and thin pectoral fins. Goldeen's tail fin is admired by many for its beauty as it billows very much like a ballroom dress. It has a large horn on its forehead.

Gender differences

A male has a larger horn, while the female has a smaller horn.

Special abilities

Goldeen's large and dangerous horn is its main weapon. Although not known as an aggressive Pokémon, people swimming in waters that Goldeen are known to inhabit should be wary of being rammed.

Behavior

Goldeen can be seen swimming upstream in large schools during the breeding season in spring. Goldeen swims at a steady speed of five knots. They love to frolic and dance in bodies of water and dislike being kept in captivity. A Goldeen in an aquarium will use its powerful horn to smash its way to freedom.

Habitat

Watersedge

Water's-edge Pokémon

Goldeen are a very common sight in any body of fresh water like ponds, lakes, rivers. It can be fished up in Kanto and Johto.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Its dorsal and pectoral fins are strongly developed like muscles. It can swim at a speed of five knots.
Generation II
Johto
A strong swimmer, it is capable of swimming nonstop up fast streams at a steady speed of five knots per hour.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Common Routes 6, 22, 23, 25, Viridian City, Cerulean Cave (Good Rod)
Fuchsia City, Safari Zone (Good Rod and Super Rod)
Generation II
Johto
Common Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Mt. Silver, Tohjo Falls, Safari Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 67
64 - 130 125 - 256
Defense: 60
58 - 123 112 - 240
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 50
49 - 112 94 - 218
Speed: 63
61 - 126 117 - 247
Total: 320   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 50.


Pokéathlon stats

Speed
3/4 ★★★
Power
2/4 ★★☆☆
Skill
2/3 ★★
Stamina
1/2
Jump
3/3 ★★★
Total
11/16 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Peck Flying Physical 03535 100100% 35
00Start Tail Whip Normal Status 0000 100100% 30
00Start Water Sport Water Status 0000 —% 15
077 Supersonic Normal Status 0000 05555% 20
1111 Horn Attack Normal Physical 06565 100100% 25
1717 Water Pulse Water Special 06060 100100% 20
2121 Flail Normal Physical 0000 100100% 15
2727 Aqua Ring Water Status 0000 —% 20
3131 Fury Attack Normal Physical 01515 08585% 20
3737 Waterfall Water Physical 08080 100100% 15
4141 Horn Drill Normal Physical 0000 —% 5
4747 Agility Psychic Status 0000 —% 30
5151 Soak Water Status 0000 100100% 20
5757 Megahorn Bug Physical 120120 08585% 10
  • A level of "Start" indicates a move that will be known by a Goldeen obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Goldeen
  • Italic indicates a move that gets STAB only when used by an evolution of Goldeen
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Poison Sprite TM84 Poison Jab Poison Physical 80 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Goldeen
  • Italic indicates a move that gets STAB only when used by an evolution of Goldeen
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
130MS211MS Aqua Tail Water Physical 90 90% 10
211MS223MS224MS Haze* Ice Status —% 30
130MS170MS171MS211MS Hydro Pump Water Special 120 80% 5
223MS224MS Mud Shot Ground Special 55 95% 15224MS|Psybeam|Psychic|Special|65|100|20|Beauty|2}}
170MS171MS223MS224MS Signal Beam Bug Special 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Goldeen in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Goldeen in that game.
  • Bold indicates a move that gets STAB when used by Goldeen
  • Italic indicates a move that gets STAB only when used by an evolution of Goldeen
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Drill Run Ground Physical 80 95% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Goldeen can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Goldeen cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Goldeen
  • Italic indicates a move that gets STAB only when used by an evolution of Goldeen
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

118
Unevolved
Goldeen
 Water 
Bag Rare Candy Sprite
Level 33


119
First evolution
Seaking
 Water 

117MS #117: Seadra
Pokémon
#119: Seaking 119MS

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