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238MS #238: Smoochum
Pokémon
#240: Magby 240MS
This article is about the species. For a specific instance of this species, see Elekid (disambiguation).
Elekid
エレキッド Elekid
#239
239Elekid
Art by Ken Sugimori from FireRed and LeafGreen
Type
Electric Unknown
Species
Electric Pokémon
Abilities
Static Vital Spirit
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#156
Hoenn
#374
Sinnoh
#197
Unova
#056
Regional Browser numbers
Almia
R-070
Oblivia
R-115
Height
2'00"
Imperial
0.6 m
Metric
Weight
51.8 lbs.
Imperial
23.5 kg
Metric
Dex color
Yellow
Catch rate
45 (5.9%)
Body style
Body12
Footprint
 F239 
Gender ratio
75% male, 25% female
Breeding
Undiscovered group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
1
Base Exp.: 106 Battle Exp.: 1061*

Elekid (Japanese: エレキッド Elekid) is an Electric-type baby Pokémon.

It evolves into Electabuzz starting at level 30, which evolves into Electivire when traded holding an Electirizer.

Biology

Physiology

Elekid is a yellow, round-bodied Pokémon with black stripes and accentuations. Unlike its evolutions, Elekid is lacking in both a tail and toes. Elekid's arms are bulkier in proportion to its body than those of its evolved forms, and, unlike its evolutions, it has three claws instead of fingers. Like its evolutions, it has stripes on its arms, the two of which continue all the way around. Elekid has two horns on top of its head that are shaped like the prongs of a plug, even with holes in their sides, making Elekid look like a walking power plug. Elekid has a black lightning bolt marking on its chest. Two rows of stripes are near the marking on the sides of its thighs, with the pattern continuing around its lower back. Elekid’s legs are black in coloration, and its feet are rounded and toeless, somewhat resembling shoes.

Gender differences

None.

Special abilities

Elekid can learn most of the same attacks as its evolution, Electabuzz. The only exception is that Elekid is unable to learn Hyper Beam or Giga Impact.

Behavior

Elekid tend to play out in the middle of thunderstorms. Elekid rotates its arms to generate electricity, but it tires easily, so it is only able to charge up a small amount.

Habitat

Grassland

Grassland Pokémon

Elekid normally live in power plants.

Diet

Elekid mainly feed off electrical currents.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.
Generation II
Johto
It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Breed Electabuzz or Electivire
Generation II
Johto
None Breed Electabuzz or Electivire

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 63
61 - 126 117 - 247
Defense: 37
37 - 97 71 - 190
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 55
54 - 117 103 - 229
Speed: 95
90 - 161 175 - 317
Total: 360   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
3/3 ★★★
Stamina
1/2
Jump
3/3 ★★★
Total
13/15 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Quick Attack Normal Physical 04040 100}}100% 30
00Start 00Start Leer Normal Status 0000 100}}100% 30
066 055 ThunderShock Electric Special 04040 100}}100% 30
1111 088 Low Kick Fighting Physical 0000Varies 100}}100% 20
1616 1212 Swift Normal Special 06060 —}}—% 20
2121 1515 Shock Wave Electric Special 06060 —}}—% 20
N/AN/A 1919 Thunder Wave Electric Status 0000 100}}100% 20
3131 2222 Electro Ball Electric Special 0000Varies 100}}100% 10
2626 2626 Light Screen Psychic Status 0000 —}}—% 30
3636 2929 ThunderPunch Electric Physical 07575 100}}100% 15
4141 3333 Discharge Electric Special 08080 100}}100% 15
5151 3636 Screech Normal Status 0000 085}}85% 40
4646 4040 Thunderbolt Electric Special 09595 100}}100% 15
5656 4343 Thunder Electric Special 120120 070}}70% 10
  • A level of "Start" indicates a move that will be known by a Elekid obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM72 Volt Switch Electric Special 70 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Electric Sprite TM93 Wild Charge Electric Physical 90 100% 15
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
122MS Barrier Psychic Status —% 30
066MS067MS068MS Cross Chop Fighting Physical 100 80% 5
066MS067MS068MS DynamicPunch Fighting Physical 100 50% 5
106MS107MS237MS Feint Normal Physical 30 100% 10
107MS466MS126MS467MS Fire Punch Fire Physical 75 100% 15
107MS Focus Punch Fighting Physical 150 100% 20
107MS Ice Punch Ice Physical 75 100% 15
066MS067MS068MS Karate Chop Fighting Physical 50 100% 25
096MS097MS106MS122MS Meditate Psychic Status —% 40
106MS237MS Rolling Kick Fighting Physical 60 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Elekid in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Elekid in that game.
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Dual Chop Dragon Physical 40 90% 15
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Elekid can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Elekid cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

239
Baby form
Elekid
 Electric 
Bag Rare Candy Sprite
Level 30


EggMS
Breed

125
First evolution
Electabuzz
 Electric 
Bag Electirizer Sprite
Trade
holding Electirizer


466
Second evolution
Electivire
 Electric 

238MS #238: Smoochum
Pokémon
#240: Magby 240MS

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