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100MS #100: Voltorb
Pokémon
#102: Exeggcute 102MS
Electrode
マルマイン Marumine
#101
101Electrode
Art by Ken Sugimori from FireRed and LeafGreen
Type
Electric Unknown
Species
Ball Pokémon
Abilities
Soundproof or Static Aftermath
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#101
Johto
#122
Hoenn
#085
Regional Browser numbers
Almia
R-077
Oblivia
R-114 N-157
Height
3'11"
Imperial
1.2 m
Metric
Weight
146.8 lbs.
Imperial
66.6 kg
Metric
Dex color
Red
Catch rate
60 (7.8%)
Body style
Body01
Footprint
 F101 
Gender ratio
Genderless
Breeding
Mineral group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
2
Base Exp.: 150 Battle Exp.: 1501*

Electrode (Japanese: マルマイン Marumine) is an Electric-type Pokémon.

It evolves from Voltorb starting at level 30.

Biology

Physiology

Electrode are round Pokémon with no arms or legs. They resemble an upside-down Poké Ball. For this reason, many Trainers try to pick them up in the Power Plant, mistaking them for an item. Whereas their pre-evolution resembles a conventional Poké Ball in both shape and color, Electrode have the colors reversed (the red being on the bottom and white on top), and have a mouth.

Gender differences

Electrode is a genderless species.

Special abilities

The more electric energy Electrode consumes, the faster they moves. If agitated, they may randomly explode.

Behavior

Electrode tend to live in power plants where fresh electricity is being generated. As a result, these Pokémon often cause blackouts. Electrode explode in response to even the smallest stimulation. They are known to explode when bored just to entertain themselves. They are known by the nickname "Bomb Ball".

Habitat

Urban

Urban Pokémon

Electrode live in power plants. They may occasionally be found in other buildings, where they provide power for operational purposes. They are also found on farms guarding the crops and fruit there, and are usually painted the same color as the fruits they guard. They are quite rare, but have been encountered in Kanto and Johto.

Diet

Electrode feeds off electricity in the atmosphere. It explodes when it eats too much electricity.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Generation II
Johto
It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Rare Power Plant (fake items), Cerulean Cave
Generation II
Johto
None Evolve Voltorb

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 50
49 - 112 94 - 218
Defense: 70
67 - 134 130 - 262
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 80
76 - 145 148 - 284
Speed: 140
130 - 211 256 - 416
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 80.


Pokéathlon stats

Speed
5/5 ★★★★★
Power
2/3 ★★
Skill
2/3 ★★
Stamina
3/4 ★★★
Jump
2/4 ★★☆☆
Total
14/19 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Charge Electric Status 0000 —% 20
00Start Tackle Normal Physical 05050 100100% 35
00Start SonicBoom Normal Special 0000 09090% 20
00Start Spark Electric Physical 06565 100100% 20
055 Tackle Normal Physical 05050 100100% 35
088 SonicBoom Normal Special 0000 09090% 20
1212 Spark Electric Physical 06565 100100% 20
1515 Rollout Rock Physical 03030 09090% 20
1919 Screech Normal Status 0000 08585% 40
2222 Charge Beam Electric Special 05050 09090% 10
2626 Light Screen Psychic Status 0000 —% 30
2929 Electro Ball Electric Special 0000 100100% 10
3535 Selfdestruct Normal Physical 200200 100100% 5
4040 Swift Normal Special 06060 —% 20
4646 Magnet Rise Electric Status 0000 —% 10
5151 Gyro Ball Steel Physical 0000 100100% 5
5757 Explosion Normal Physical 250250 100100% 5
6262 Mirror Coat Psychic Special 0000 100100% 20
  • A level of "Start" indicates a move that will be known by a Electrode obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Dark Sprite TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Dark Sprite TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Normal Sprite TM64 Explosion Normal Physical 250 100% 5
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM72 Volt Switch Electric Special 70 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Steel Sprite TM74 Gyro Ball Steel Physical 100% 5
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Electric Sprite TM93 Wild Charge Electric Physical 90 100% 15
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Electrode in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electrode in that game.
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Foul Play Dark Physical 95 100% 10
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Electrode can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Electrode cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
100MS Signal Beam Bug Special 75 100% 15
100MS Natural Gift Normal Physical 100% 15
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see moves from other generations

Evolution

100
Unevolved
Voltorb
 Electric 
Bag Rare Candy Sprite
Level 30


101
First evolution
Electrode
 Electric 

100MS #100: Voltorb
Pokémon
#102: Exeggcute 102MS

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