This article is about the species. For a specific instance of this species, see Electabuzz (disambiguation) .
Abilities
Static
----- Blue-Striped
-----
Vital Spirit Hidden Ability
Regional Pokédex numbers
Kanto #125
Johto #157
Hoenn #283
Sinnoh #198
Unova #057
Not in any regional Pokédex
Regional Browser numbers
Fiore R-188
Almia R-071
Oblivia R-116
Height
3'07"Imperial
1.1 mMetric
3'07"/1.1 mRed-Striped
0'0"/0.0 mBlue-Striped
0'0"/0.0 m
Weight
66.1 lbs.Imperial
30.0 kgMetric
66.1 lbs./30.0 kgRed-Striped
0.0 lbs./0.0 kgBlue-Striped
0.0 lbs./0.0 kg
Breeding
Human-Like group
26 cycles (6630 minimum steps)
EV yield
HP 0
Atk 0
Def 0
Sp.Atk 0
Sp.Def 0
Speed 2
Base Exp.: 156
Battle Exp.: 1561*
Electabuzz (Japanese : エレブー Eleboo ) is an Electric-type Pokémon.
It evolves from Elekid starting at level 30 and evolves into Electivire when traded holding an Electirizer .
Biology
Physiology
Electabuzz is a slightly humanoid and partly feline creature covered in yellow fur with black stripes, one of which is shaped like a lightning bolt. It has a long, cat-like tail. The three toes on Electabuzz's feet are arranged like that of a bird's foot, but its hands have a human appearance, with five fingers on each hand.
Electabuzz has two sharp fangs and a pair of antennae. When it is dark out, Electabuzz's entire body gives off a bluish-white glow.
Gender differences
None.
Special abilities
Electabuzz specialize in using electrical attacks. Electabuzz can also be good with using physical attacks, such as the elemental punches, Brick Break and Mega Punch .
Behavior
Electabuzz tend to be drawn to electrical sources. That is why many of them can be found in power plants. This is also the reason why during thunderstorms, they compete with each other to reach heights likely to be stricken by lightning bolts.
When two Electabuzz meet, they communicate their feelings by touching and controlling the electric currents.
Habitat
Grassland Pokémon
Electabuzz normally reside in power plants and can sometimes wander into cities and cause major black-outs. Kanto is the best place to find such Pokémon.
Diet
Electabuzz is primarily an ergovore, which means that it feeds off electric currents.
Pokédex entries
This Pokémon was unavailable prior to Generation I.
Generation I
It loves to feed on strong electricity. It occasionally appears around large power plants and so on.
Generation II
Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.
No Pokédex data is available.
Game locations
This Pokémon was unavailable prior to Generation I.
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
125 - 172
240 - 334
79 - 148
153 - 291
55 - 119
107 - 234
90 - 161
175 - 317
81 - 150
157 - 295
99 - 172
193 - 339
Minimum stats are calculated with 0 EVs , IVs of 0, and a hindering nature , if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
This Pokémon's Special base stat in Generation I was 85 .
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
Learnset
Generation V
Other generations:
I - II - III - IV
BW
B2W2
Move
Type
Cat.
Power
Accuracy
PP
00 Start
00 Start
Quick Attack
Normal
Physical
040 40
100}} 100%
30
00 Start
00 Start
Leer
Normal
Status
0000 —
100}} 100%
30
00 Start
00 Start
ThunderShock
Electric
Special
040 40
100}} 100%
30
06 6
05 5
ThunderShock
Electric
Special
040 40
100}} 100%
30
11 11
08 8
Low Kick
Fighting
Physical
0000 —
100}} 100%
20
16 16
12 12
Swift
Normal
Special
060 60
—}} —%
20
21 21
15 15
Shock Wave
Electric
Special
060 60
—}} —%
20
N/A N/A
19 19
Thunder Wave
Electric
Status
0000 —
100}} 100%
20
32 32
22 22
Electro Ball
Electric
Special
0000 —
100}} 100%
10
26 26
26 26
Light Screen
Psychic
Status
0000 —
—}} —%
30
38 38
29 29
ThunderPunch
Electric
Physical
075 75
100}} 100%
15
44 44
36 36
Discharge
Electric
Special
080 80
100}} 100%
15
56 56
42 42
Screech
Normal
Status
0000 —
085}} 85%
40
50 50
49 49
Thunderbolt
Electric
Special
095 95
100}} 100%
15
62 62
55 55
Thunder
Electric
Special
120 120
070}} 70%
10
A level of "Start" indicates a move that will be known by a Electabuzz obtained at level 1 in Generation V
Bold indicates a move that gets STAB when used by Electabuzz
Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
Click on the generation numbers at the top to see level-up moves from other generations
By TM /HM
Generation V
Other generations:
I - II - III - IV
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
Toxic
Poison
Status
—
90%
10
TM10
Hidden Power
Normal
Special
—
100%
15
TM15
Hyper Beam
Normal
Special
150
90%
5
TM16
Light Screen
Psychic
Status
—
—%
30
TM17
Protect
Normal
Status
—
—%
10
TM18
Rain Dance
Water
Status
—
—%
5
TM21
Frustration
Normal
Physical
—
100%
20
TM24
Thunderbolt
Electric
Special
95
100%
15
TM25
Thunder
Electric
Special
120
70%
10
TM27
Return
Normal
Physical
—
100%
20
TM29
Psychic
Psychic
Special
90
100%
10
TM31
Brick Break
Fighting
Physical
75
100%
15
TM32
Double Team
Normal
Status
—
—%
15
TM42
Facade
Normal
Physical
70
100%
20
TM44
Rest
Psychic
Status
—
—%
10
TM45
Attract
Normal
Status
—
100%
15
TM46
Thief
Dark
Physical
40
100%
10
TM47
Low Sweep
Fighting
Physical
60
100%
20
TM48
Round
Normal
Special
60
100%
15
TM52
Focus Blast
Fighting
Special
120
70%
5
TM56
Fling
Dark
Physical
—
100%
10
TM57
Charge Beam
Electric
Special
50
90%
10
TM68
Giga Impact
Normal
Physical
150
90%
5
TM70
Flash
Normal
Status
—
100%
20
TM72
Volt Switch
Electric
Special
70
100%
20
TM73
Thunder Wave
Electric
Status
—
100%
20
TM87
Swagger
Normal
Status
—
90%
15
TM90
Substitute
Normal
Status
—
—%
10
TM93
Wild Charge
Electric
Physical
90
100%
15
TM94
Rock Smash
Fighting
Physical
40
100%
15
HM04
Strength
Normal
Physical
80
100%
15
Bold indicates a move that gets STAB when used by Electabuzz
Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation V
Other generations:
II - III - IV
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Barrier
Psychic
Status
—
—%
30
Cross Chop
Fighting
Physical
100
80%
5
DynamicPunch
Fighting
Physical
100
50%
5
Feint
Normal
Physical
30
100%
10
Fire Punch
Fire
Physical
75
100%
15
Focus Punch
Fighting
Physical
150
100%
20
Ice Punch
Ice
Physical
75
100%
15
Karate Chop
Fighting
Physical
50
100%
25
Meditate
Psychic
Status
—
—%
40
Rolling Kick
Fighting
Physical
60
85%
15
Moves marked with an asterisk (*) must be chain bred onto Electabuzz in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Electabuzz in that game.
Bold indicates a move that gets STAB when used by Electabuzz
Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation V
Other generations:
II - III - IV
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Covet
Normal
Physical
60
100%
40
B
W
B2
W2
Dual Chop
Dragon
Physical
40
90%
15
B
W
B2
W2
Electroweb
Electric
Special
55
95%
15
B
W
B2
W2
Fire Punch
Fire
Physical
75
100%
15
B
W
B2
W2
Helping Hand
Normal
Status
—
—%
20
B
W
B2
W2
Ice Punch
Ice
Physical
75
100%
15
B
W
B2
W2
Iron Tail
Steel
Physical
100
75%
15
B
W
B2
W2
Low Kick
Fighting
Physical
—
100%
20
B
W
B2
W2
Magnet Rise
Electric
Status
—
—%
10
B
W
B2
W2
Signal Beam
Bug
Special
75
100%
15
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
ThunderPunch
Electric
Physical
75
100%
15
A black abbreviation in a colored box indicates that Electabuzz can be tutored the move in that game
A colored abbreviation in a white box indicates that Electabuzz cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Electabuzz
Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
Click on the generation numbers at the top to see Move Tutor moves from other generations
Generation V
Other generations:
II - III - IV
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
*
Uproar
Normal
Special
90
100%
10
‡
Magnet Rise
Electric
Status
—
—%
10
Bold indicates a move that gets STAB when used by Electabuzz
Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
Click on the generation numbers at the top to see moves from other generations
Evolution