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Jynx #124: Jynx
Pokémon
#126: Magmar Magmar
This article is about the species. For a specific instance of this species, see Electabuzz (disambiguation).
Electabuzz
エレブー Eleboo
#125
125Electabuzz
Art by Ken Sugimori from FireRed and LeafGreen
Type
Electric Unknown
Species
Electric Pokémon
Abilities
Static Vital Spirit
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#125
Johto
#157
Hoenn
#283
Sinnoh
#198
Unova
#057
Regional Browser numbers
Fiore
R-188
Almia
R-071
Oblivia
R-116
Height
3'07"
Imperial
1.1 m
Metric
Weight
66.1 lbs.
Imperial
30.0 kg
Metric
Dex color
Yellow
Catch rate
45 (5.9%)
Body style
Body06 File:BodyUnknown.png
Blue-Striped
Footprint
 F125   File:F487O.png
Blue-Striped
Gender ratio
75% male, 25% female
Breeding
Human-Like group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
2
Base Exp.: 156 Battle Exp.: 1561*

Electabuzz (Japanese: エレブー Eleboo) is an Electric-type Pokémon.

It evolves from Elekid starting at level 30 and evolves into Electivire when traded holding an Electirizer.

Biology

Physiology

Electabuzz is a slightly humanoid and partly feline creature covered in yellow fur with black stripes, one of which is shaped like a lightning bolt. It has a long, cat-like tail. The three toes on Electabuzz's feet are arranged like that of a bird's foot, but its hands have a human appearance, with five fingers on each hand.

Electabuzz has two sharp fangs and a pair of antennae. When it is dark out, Electabuzz's entire body gives off a bluish-white glow.

Gender differences

None.

Special abilities

Electabuzz specialize in using electrical attacks. Electabuzz can also be good with using physical attacks, such as the elemental punches, Brick Break and Mega Punch.

Behavior

Electabuzz tend to be drawn to electrical sources. That is why many of them can be found in power plants. This is also the reason why during thunderstorms, they compete with each other to reach heights likely to be stricken by lightning bolts.

When two Electabuzz meet, they communicate their feelings by touching and controlling the electric currents.

Habitat

Grassland

Grassland Pokémon

Electabuzz normally reside in power plants and can sometimes wander into cities and cause major black-outs. Kanto is the best place to find such Pokémon.

Diet

Electabuzz is primarily an ergovore, which means that it feeds off electric currents.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It loves to feed on strong electricity. It occasionally appears around large power plants and so on.
Generation II
Johto
Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.
???
No Pokédex data is available.



Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Rare Power Plant
Generation II
Johto
Rare Safari Zone


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 83
79 - 148 153 - 291
Defense: 57
55 - 119 107 - 234
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 85
81 - 150 157 - 295
Speed: 105
99 - 172 193 - 339
Total: 490   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 85.


Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
3/4 ★★★
Stamina
3/4 ★★★
Jump
3/3 ★★★
Total
15/19 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Quick Attack Normal Physical 04040 100}}100% 30
00Start 00Start Leer Normal Status 0000 100}}100% 30
00Start 00Start ThunderShock Electric Special 04040 100}}100% 30
066 055 ThunderShock Electric Special 04040 100}}100% 30
1111 088 Low Kick Fighting Physical 0000 100}}100% 20
1616 1212 Swift Normal Special 06060 —}}—% 20
2121 1515 Shock Wave Electric Special 06060 —}}—% 20
N/AN/A 1919 Thunder Wave Electric Status 0000 100}}100% 20
3232 2222 Electro Ball Electric Special 0000 100}}100% 10
2626 2626 Light Screen Psychic Status 0000 —}}—% 30
3838 2929 ThunderPunch Electric Physical 07575 100}}100% 15
4444 3636 Discharge Electric Special 08080 100}}100% 15
5656 4242 Screech Normal Status 0000 085}}85% 40
5050 4949 Thunderbolt Electric Special 09595 100}}100% 15
6262 5555 Thunder Electric Special 120120 070}}70% 10
  • A level of "Start" indicates a move that will be known by a Electabuzz obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Fighting Sprite TM47 Low Sweep Fighting Physical 60 100% 20
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM72 Volt Switch Electric Special 70 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Electric Sprite TM93 Wild Charge Electric Physical 90 100% 15
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Mr Barrier Psychic Status —% 30
MachopMachokeMachamp Cross Chop Fighting Physical 100 80% 5
MachopMachokeMachamp DynamicPunch Fighting Physical 100 50% 5
HitmonleeHitmonchanHitmontop Feint Normal Physical 30 100% 10
HitmonchanElectivireMagmarMagmortar Fire Punch Fire Physical 75 100% 15
Hitmonchan Focus Punch Fighting Physical 150 100% 20
Hitmonchan Ice Punch Ice Physical 75 100% 15
MachopMachokeMachamp Karate Chop Fighting Physical 50 100% 25
DrowzeeHypnoHitmonleeMr Meditate Psychic Status —% 40
HitmonleeHitmontop Rolling Kick Fighting Physical 60 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Electabuzz in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electabuzz in that game.
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Dual Chop Dragon Physical 40 90% 15
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Electabuzz can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Electabuzz cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
239* Uproar Normal Special 90 100% 10
239 Magnet Rise Electric Status —% 10
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see moves from other generations

Evolution

Elekid
Baby form
Elekid
 Electric 
Rare Candy
Level 30


Egg
Breed

Electabuzz
First evolution
Electabuzz
 Electric 
Electirizer
Trade
holding Electirizer


Electivire
Second evolution
Electivire
 Electric 


Jynx #124: Jynx
Pokémon
#126: Magmar Magmar
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