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169MS #169: Crobat
Pokémon
#171: Lanturn 171MS
Chinchou
チョンチー Chonchie
#170
170Chinchou
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Electric
Species
Angler Pokémon
Abilities
Volt Absorb or Illuminate Water Absorb
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#176
Hoenn
#181
Regional Browser numbers
Almia
R-088
Oblivia
R-060
Height
1'08"
Imperial
0.5 m
Metric
Weight
26.5 lbs.
Imperial
12.0 kg
Metric
Dex color
Blue
Catch rate
190 (24.8%)
Body style
Body03
Footprint
 File:F170.png 
Gender ratio
50% male, 50% female
Breeding
Water 2 group 21 cycles
(5355 minimum steps)
EV yield
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 90 Battle Exp.: 901*

Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon.

It evolves into Lanturn starting at level 27.

Biology

Physiology

Chinchou is a small, round, blue fish-like Pokémon with a pair of tiny white fins and two small blue feet. It has two antennae that are positioned on its rear like two tails. There is a yellow teardrop-shaped orb at the end of each antenna. Chinchou's eyes have unique pupils that are shaped like plus signs.

Gender differences

None.

Special abilities

Chinchou charges up its electric attacks by absorbing energy through its two antennae. Though Chinchou are fish, they have the ability to walk on land.

Chinchou and its evolved form Lanturn are the only Water-types to learn an Electric-type move by leveling up.

Behavior

Chinchou flashes its electric lights to exchange signals with others. The electricity-generating cells in Chinchou's antennae create so much electrical power, it even makes itself tingle slightly.

Habitat

Sea

Sea Pokémon

Chinchou tend to lurk in the dark ocean floors, rarely ever coming up to the surface or near it.

Diet

Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation II
Johto
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Common Routes 41 and 47, New Bark Town (fishing)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 38
38 - 99 72 - 192
Defense: 38
38 - 99 72 - 192
Sp.Atk: 56
54 - 118 105 - 232
Sp.Def: 56
54 - 118 105 - 232
Speed: 67
64 - 130 125 - 256
Total: 330   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/4 ★★★
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
2/4 ★★☆☆
Jump
2/3 ★★
Total
12/19 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Supersonic Normal Status 0000 05555% 20
00Start Bubble Water Special 02020 100100% 30
066 Thunder Wave Electric Status 0000 100100% 20
099 Flail Normal Physical 0000 100100% 15
1212 Confuse Ray Ghost Status 0000 100100% 10
1717 Water Gun Water Special 04040 100100% 25
2020 Spark Electric Physical 06565 100100% 20
2323 Take Down Normal Physical 09090 08585% 20
2828 Electro Ball Electric Special 0000 100100% 10
3131 BubbleBeam Water Special 06565 100100% 20
3434 Signal Beam Bug Special 07575 100100% 15
3939 Discharge Electric Special 08080 100100% 15
4242 Aqua Ring Water Status 0000 —% 20
4545 Hydro Pump Water Special 120120 08080% 5
5050 Charge Electric Status 0000 —% 20
  • A level of "Start" indicates a move that will be known by a Chinchou obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM72 Volt Switch Electric Special 70 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Electric Sprite TM93 Wild Charge Electric Physical 90 100% 15
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
118MS119MS Agility Psychic Status —% 30
211MS Brine Water Special 65 100% 10
118MS119MS129MS130MS170MS171MS Flail Normal Physical 100% 15
223MS224MS Psybeam Psychic Special 65 100% 20
170MS171MS211MS Shock Wave Electric Special 60 —% 20
118MS119MS223MS224MS Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Chinchou in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Chinchou in that game.
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Chinchou can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Chinchou cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

Chinchou
Unevolved
Chinchou
 Water  Electric 
Bag Rare Candy Sprite
Level 27


Lanturn
First evolution
Lanturn
 Water  Electric 

169MS #169: Crobat
Pokémon
#171: Lanturn 171MS

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