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189MS #189: Jumpluff
Pokémon
#191: Sunkern 191MS
This article is about the species. For a specific instance of this species, see Aipom (disambiguation).
Aipom
エイパム Eipam
#190
190Aipom
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Normal Unknown
Species
Long Tail Pokémon
Abilities
Run Away or Pickup Skill Link
Hidden Ability
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Johto
#123
Hoenn
#335
Sinnoh
#063
Regional Browser numbers
Almia
R-108
Oblivia
R-088 N-026
Height
2′07″
Imperial
0.8 m
Metric
Weight
25.4 lbs.
Imperial
11.5 kg
Metric
Dex color
Purple
Catch rate
45 (5.9%)
Body style
Body06
Footprint
 F190 
Gender ratio
50% male, 50% female
Breeding
Field group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
1
Base Exp.: 94 Battle Exp.: 941*

Aipom (Japanese: エイパム Eipam) is a Normal-type Pokémon.

It evolves into Ambipom when leveled up while knowing Double Hit.

Biology

Physiology

Aipom appear to be similar to purple monkeys, with beige color on their faces, ear insides, belly, feet and tails. Their faces have round eyes and a constantly cheeky smile. Along their heads are large, oval-shaped ears and a cowlick. An Aipom's arms are completely purple with no actual paws or fingers present, although they do have visible feet.

The most famous feature of this arboreal Pokémon is the three-fingered hand on the end of its tail. It uses its tail for many purposes, such as grappling onto tree branches, picking fruit, and manipulating objects. It even uses its tail in most of its attacks. It uses its tail so much that its real arms are not as dexterous as a result.

Gender differences

A female has a longer cowlick on its head.

Special abilities

Aipom are very acrobatic and can therefore learn moves such as Bounce and Acrobatics. Aipom can also learn a couple of Fighting-type moves, such as Brick Break and Focus Punch. Even though Aipom doesn't seem to possess any claws, it can use slashing moves such as Shadow Claw and Cut. Aipom can also learn a few special-based moves, such as Swift and Thunderbolt. Aipom is one of the few Pokémon that can evolve after learning a certain move, in this case, Double Hit.

Behavior

Aipom are practical jokers by nature, stealing food and objects from passers-by simply to annoy them. Aipom enjoy the misfortune and annoyance of others; they can be badly-behaved and it is difficult to get them to keep still. On the other hand, they can also be quite playful. Aipom also wrap their tails around branches as a precaution to not fall off in their sleep.

Habitat

Forest

Forest Pokémon

Aipom usually live in heavily wooded areas or in trees.

Diet

In the anime, it was shown that, like real monkeys, Aipom are partial to bananas and other fruit. They also have a sweet tooth and are easily attracted to the scent of honey.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
Generation II
Johto
Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Uncommon Headbutt trees

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 70
67 - 134 130 - 262
Defense: 55
54 - 117 103 - 229
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 55
54 - 117 103 - 229
Speed: 85
81 - 150 157 - 295
Total: 360   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
4/4 ★★★★
Stamina
2/3 ★★
Jump
3/4 ★★★
Total
15/18 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Scratch Normal Physical 04040 100100% 35
00Start Tail Whip Normal Status 0000 100100% 30
044 Sand-Attack Ground Status 0000 100100% 15
088 Astonish Ghost Physical 03030 100100% 15
1111 Baton Pass Normal Status 0000 —% 40
1515 Tickle Normal Status 0000 100100% 20
1818 Fury Swipes Normal Physical 01818 08080% 15
2222 Swift Normal Special 06060 —% 20
2525 Screech Normal Status 0000 08585% 40
2929 Agility Psychic Status 0000 —% 30
3232 Double Hit Normal Physical 03535 09090% 10
3636 Fling Dark Physical 0000 100100% 10
3939 Nasty Plot Dark Status 0000 —% 20
4343 Last Resort Normal Physical 140140 100100% 5
  • A level of "Start" indicates a move that will be known by a Aipom obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite TM01 Hone Claws Dark Status —% 15
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Grass Sprite TM22 SolarBeam Grass Special 120 100% 10
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Fighting Sprite TM47 Low Sweep Fighting Physical 60 100% 20
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Flying Sprite TM62 Acrobatics Flying Physical 55 100% 15
Bag TM Ghost Sprite TM65 Shadow Claw Ghost Physical 70 100% 15
Bag TM Dark Sprite TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite TM67 Retaliate Normal Physical 70 100% 5
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM83 Work Up Normal Status —% 30
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass Sprite TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Bug Sprite TM89 U-turn Bug Physical 70 100% 20
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite HM01 Cut Normal Physical 50 95% 30
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
025MS026MS058MS059MS077MS078MS
083MS135MS190MS424MS203MS215MS
461MS
Agility Psychic Status —% 30
215MS461MS228MS229MS Beat Up Dark Physical 100% 10
077MS078MS Bounce Flying Physical 85 85% 5
056MS057MS216MS217MS Covet Normal Physical 60 100% 40
052MS053MS Fake Out Normal Physical 40 100% 10
019MS020MS128MS197MS206MS Pursuit Dark Physical 40 100% 20
461MS Revenge Fighting Physical 60 100% 10
023MS024MS052MS053MS054MS055MS
056MS057MS190MS424MS197MS206MS
215MS461MS
Screech Normal Status 85% 40
025MS026MS161MS162MS194MS195MS
231MS232MS
Slam Normal Physical 80 75% 20
206MS Spite Ghost Status 100% 10
053MS Switcheroo Dark Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Aipom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aipom in that game.
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Aipom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Aipom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

190
Unevolved
Aipom
 Normal 
Bag TM Normal Sprite
Level up
knowing Double Hit


424
First evolution
Ambipom
 Normal 

189MS #189: Jumpluff
Pokémon
#191: Sunkern 191MS

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